Contributors

IF 0.3 4区 文学 Q3 HISTORY & PHILOSOPHY OF SCIENCE
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Beyond her academic writing, she has created three artworks, publicly exhibited seven times in group and solo exhibitions, and has curated one show. Among these are two of her original video games, <em>One Small Step</em> and <em>Full of Birds</em>, which were featured in InDigital Space at the ImagineNATIVE Film &amp; Media Festival in 2018 and 2019 respectively. She is currently working on a book manuscript titled <em>Red Dead Redemption</em> that explores the complex relationships different players have with games and undertakes an exploration of the <em>Red Dead Redemption</em> series and what the games have offered (or not offered) to their player bases.</p> <p><strong>Stephanie Boluk</strong> plays, makes, and writes about games at the University of California, Davis. Their work incorporates game studies, media theory, and political economy to explore the relationship between leisure and labor in the post-2008 global economy. They co-authored <em>Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames</em>, as well as a series of small games, including <em>Footnotes</em> and <em>Triforce</em> with Patrick LeMieux. For more information visit https://stephanieboluk.com.</p> <p><strong>Christopher Carloy</strong> is an assistant instructional professor at the University of Chicago. His research centers on videogame history, with a focus on the 1990s and 2000s. His dissertation, “‘True 3D’: The Form, Concept, and Experience of Three-Dimensionality in 1990s Videogames,” traced the emergence of “three- dimensionality” as a multivalent and contested concept in video-game cultures in the 1990s and its intersection with shifting styles and experiences in major videogame genres. More broadly, Chris’s work deals with spatiality across media and art forms and seeks to understand videogames as part of much longer traditions of spatial representation and design.</p> <p><strong>Alenda Y. Chang</strong> is an associate professor of Film and Media Studies at the University of California, Santa Barbara. Chang’s work has appeared in numerous journals, among them <em>Interdisciplinary Studies in Literature and Environment</em>, <em>Qui Parle</em>, <em>electronic book review</em>, <em>Feminist Media Histories</em>, and <em>Resilience</em>. Her 2019 book, <em>Playing Nature: Ecology in Video Games</em> (U. Minnesota Press), develops environmentally informed frameworks for understanding and designing digital games. At UCSB, Chang co-directs Wireframe, a studio promoting collaborative theoretical and creative media practice with investments in global social and environmental justice. She is also a founding co-editor of the UC Press open-access journal <em>Media+ Environment</em>.</p> <p><strong>Edmond Y. Chang</strong> is an associate professor of English at Ohio University. His areas of research include technoculture, race, gender, sexuality, queer game studies, feminist media studies, popular culture, and American literature of the twentieth and twenty-first centuries. Recent publications include “Gaming While Asian” in <em>Made in Asia/America</em>, “Imagining Asian American (Environmental) Games” in <em>AMSJ</em>, “Queergaming” in <em>Queer Game Studies</em>, and “Why Are the Digital Humanities So Straight?” in <em>Alternative Historiographies of the Digital Humanities</em>. He is the creator of Tellings, a high-fantasy tabletop role-playing game, and <em>Archaea</em>, a live-action role-playing game. He is also an assistant editor for <em>Analog Game Studies</em> and a contributing editor for <em>Gamers with Glasses</em>.</p> <p><strong>David Ciccoricco</strong> is an associate professor of English at the University of Otago in Dunedin, New Zealand. He frames narrative fiction as a valuable mode of inquiry into the workings of cognition, and draws on cognitive science and philosophy of mind to establish how fictional minds help explain actual ones. David is the author of <em>Reading Network Fiction</em> (2007), a book on pre-web and web-based digital fiction, and <em>Refiguring Minds in Narrative Media</em> (2015), which explores cognitive approaches to narratives in print novels, digital fictions, and story-driven video games. His work appears in <em>Narrative</em>, <em>Poetics Today</em>, <em>Digital Humanities Quarterly</em>, <em>Games and Culture</em>, and <em>Storyworlds</em> journals.</p> <p><strong>Julianne Grasso</strong> is an assistant professor of music theory...</p> </p>","PeriodicalId":55630,"journal":{"name":"Configurations","volume":"50 1","pages":""},"PeriodicalIF":0.3000,"publicationDate":"2024-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Configurations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/con.2024.a924131","RegionNum":4,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"HISTORY & PHILOSOPHY OF SCIENCE","Score":null,"Total":0}
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Abstract

In lieu of an abstract, here is a brief excerpt of the content:

  • Contributors

Ashlee Bird is a Native American game designer and PhD in Native American studies. Her work theorizes digital sovereignty, drawing on Native American studies, media studies, and game studies to address representations of Native American characters in video games. Bird analyzes specific colonial methodologies being replicated within game spaces in order to then replace these with decolonial methods of game design being undertaken by herself and fellow Native game designers with a focus on what she terms “synthetic Indigenous identity,” oriented around promoting Indigenous futures. Beyond her academic writing, she has created three artworks, publicly exhibited seven times in group and solo exhibitions, and has curated one show. Among these are two of her original video games, One Small Step and Full of Birds, which were featured in InDigital Space at the ImagineNATIVE Film & Media Festival in 2018 and 2019 respectively. She is currently working on a book manuscript titled Red Dead Redemption that explores the complex relationships different players have with games and undertakes an exploration of the Red Dead Redemption series and what the games have offered (or not offered) to their player bases.

Stephanie Boluk plays, makes, and writes about games at the University of California, Davis. Their work incorporates game studies, media theory, and political economy to explore the relationship between leisure and labor in the post-2008 global economy. They co-authored Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames, as well as a series of small games, including Footnotes and Triforce with Patrick LeMieux. For more information visit https://stephanieboluk.com.

Christopher Carloy is an assistant instructional professor at the University of Chicago. His research centers on videogame history, with a focus on the 1990s and 2000s. His dissertation, “‘True 3D’: The Form, Concept, and Experience of Three-Dimensionality in 1990s Videogames,” traced the emergence of “three- dimensionality” as a multivalent and contested concept in video-game cultures in the 1990s and its intersection with shifting styles and experiences in major videogame genres. More broadly, Chris’s work deals with spatiality across media and art forms and seeks to understand videogames as part of much longer traditions of spatial representation and design.

Alenda Y. Chang is an associate professor of Film and Media Studies at the University of California, Santa Barbara. Chang’s work has appeared in numerous journals, among them Interdisciplinary Studies in Literature and Environment, Qui Parle, electronic book review, Feminist Media Histories, and Resilience. Her 2019 book, Playing Nature: Ecology in Video Games (U. Minnesota Press), develops environmentally informed frameworks for understanding and designing digital games. At UCSB, Chang co-directs Wireframe, a studio promoting collaborative theoretical and creative media practice with investments in global social and environmental justice. She is also a founding co-editor of the UC Press open-access journal Media+ Environment.

Edmond Y. Chang is an associate professor of English at Ohio University. His areas of research include technoculture, race, gender, sexuality, queer game studies, feminist media studies, popular culture, and American literature of the twentieth and twenty-first centuries. Recent publications include “Gaming While Asian” in Made in Asia/America, “Imagining Asian American (Environmental) Games” in AMSJ, “Queergaming” in Queer Game Studies, and “Why Are the Digital Humanities So Straight?” in Alternative Historiographies of the Digital Humanities. He is the creator of Tellings, a high-fantasy tabletop role-playing game, and Archaea, a live-action role-playing game. He is also an assistant editor for Analog Game Studies and a contributing editor for Gamers with Glasses.

David Ciccoricco is an associate professor of English at the University of Otago in Dunedin, New Zealand. He frames narrative fiction as a valuable mode of inquiry into the workings of cognition, and draws on cognitive science and philosophy of mind to establish how fictional minds help explain actual ones. David is the author of Reading Network Fiction (2007), a book on pre-web and web-based digital fiction, and Refiguring Minds in Narrative Media (2015), which explores cognitive approaches to narratives in print novels, digital fictions, and story-driven video games. His work appears in Narrative, Poetics Today, Digital Humanities Quarterly, Games and Culture, and Storyworlds journals.

Julianne Grasso is an assistant professor of music theory...

贡献者
以下是内容的简要摘录,以代替摘要: 撰稿人 Ashlee Bird 是一名美国原住民游戏设计师和美国原住民研究博士。她的作品以数字主权为理论基础,借鉴美国原住民研究、媒体研究和游戏研究的成果,探讨视频游戏中美国原住民角色的表现形式。伯德分析了在游戏空间中复制的特定殖民主义方法,然后用她自己和其他原住民游戏设计师所采用的非殖民主义游戏设计方法取而代之,重点关注她所说的 "合成原住民身份",以促进原住民的未来为导向。除了学术著作之外,她还创作了三件艺术作品,在群展和个展中公开展出七次,并策划了一次展览。其中,她的两部原创视频游戏《一小步》(One Small Step)和《满是鸟》(Full of Birds)分别于 2018 年和 2019 年在想象力电影节(ImagineNATIVE Film & Media Festival)的 "数字空间"(InDigital Space)中展出。她目前正在撰写一本名为《红色死亡救赎》(Red Dead Redemption)的书稿,探讨不同玩家与游戏之间的复杂关系,并对《红色死亡救赎》系列以及游戏为玩家群体提供(或未提供)了什么进行探索。斯蒂芬妮-博鲁克(Stephanie Boluk)在加利福尼亚大学戴维斯分校玩游戏、制作游戏并撰写有关游戏的文章。他们的工作结合了游戏研究、媒体理论和政治经济学,探索 2008 年后全球经济中休闲与劳动之间的关系。他们合著了《元游戏》一书:Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames》,以及一系列小型游戏,包括与 Patrick LeMieux 合著的《Footnotes》和《Triforce》。欲了解更多信息,请访问 https://stephanieboluk.com。克里斯托弗-卡洛伊是芝加哥大学的助理教学教授。他的研究集中于电子游戏史,重点是 20 世纪 90 年代和 21 世纪。他的论文题为"'True 3D':他的论文"'True 3D': The Form, Concept, and Experience of Three-Dimensionality in 1990s Videogames "追踪了 "三维性 "作为一个多元的、有争议的概念在 20 世纪 90 年代电子游戏文化中的出现,以及它与主要电子游戏类型中不断变化的风格和体验之间的交集。更广泛地说,克里斯的研究涉及跨媒体和艺术形式的空间性,并试图将电子游戏理解为更悠久的空间表现和设计传统的一部分。Alenda Y. Chang 是加州大学圣巴巴拉分校电影与媒体研究副教授。Chang 的作品曾发表在众多期刊上,其中包括《文学与环境跨学科研究》、《Qui Parle》、《电子书评》、《女权主义媒体史》和《复原力》。她的 2019 年新书《玩转自然》(Playing Nature:明尼苏达大学出版社),该书为理解和设计数字游戏提供了环境信息框架。在加州大学伯克利分校,Chang是Wireframe工作室的共同负责人,该工作室以全球社会和环境正义为投资方向,促进合作性理论和创造性媒体实践。她还是加州大学出版社开放获取期刊《媒体+环境》的创始联合编辑。Edmond Y. Chang 是俄亥俄大学英语系副教授。他的研究领域包括技术文化、种族、性别、性、同性恋游戏研究、女权主义媒体研究、大众文化以及二十世纪和二十一世纪的美国文学。最近发表的文章包括:《亚洲制造》(Made in Asia/America)中的 "Gaming While Asian"、《AMSJ》中的 "Imagining Asian American (Environmental) Games"、《同性恋游戏研究》(Queer Game Studies)中的 "Queergaming "以及《数字人文的另类史学》(Alternative Historiographies of the Digital Humanities)中的 "Why Are the Digital Humanities So Straight?"。他是高幻想桌面角色扮演游戏《Tellings》和真人角色扮演游戏《Archaea》的创作者。他还是《模拟游戏研究》(Analog Game Studies)的助理编辑和《戴眼镜的游戏玩家》(Gamers with Glasses)的特约编辑。David Ciccoricco 是新西兰达尼丁奥塔哥大学的英语副教授。他将叙事小说视为探究认知运作的一种有价值的模式,并借鉴认知科学和心灵哲学来确定虚构的心灵如何有助于解释真实的心灵。大卫著有《阅读网络小说》(Reading Network Fiction)(2007年)和《叙事媒体中的思维重构》(Refiguring Minds in Narrative Media)(2015年),前者是一本关于前网络和基于网络的数字小说的著作,后者探讨了对印刷小说、数字小说和故事驱动的视频游戏中的叙事的认知方法。他的作品散见于《叙事学》、《今日诗学》、《数字人文季刊》、《游戏与文化》和《故事世界》等期刊。Julianne Grasso 是音乐理论助理教授...
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来源期刊
Configurations
Configurations Arts and Humanities-Literature and Literary Theory
CiteScore
0.50
自引率
0.00%
发文量
33
期刊介绍: Configurations explores the relations of literature and the arts to the sciences and technology. Founded in 1993, the journal continues to set the stage for transdisciplinary research concerning the interplay between science, technology, and the arts. Configurations is the official publication of the Society for Literature, Science, and the Arts (SLSA).
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