A che gioco stiamo giocando? Uno studio sulle determinanti psicosociali del consumo di gioco problematico e del malessere tra gli adolescenti

MISSION Pub Date : 2024-01-01 DOI:10.3280/mis62-2023oa17023
Claudia Vanuleo, Salvatore Della Bona, Tiziana Marinaci
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Abstract

Introduction: "What are we playing at" is a research-intervention project to prevent and combat gambling among adolescents in the Salento area financed by the Department of Pathological Addictions of the Lecce ASL and implemented by the Department of Human and Social Sciences of the University of Salento. Various objectives were pursued by the project and initiatives implemented.Aim: In this paper we present the results of a study that aimed to explore the role of relational networks (family functioning, parental supervision, social support, approval from family and peers) and the image of the social environment in predicting problem gambling and video game use, as well as levels of well-being/malaise among adolescents. Method: 731 students (Mean age: 15,47; DS: 1,22) completed a survey that included the target variables. A multivariate multiple regression analysis was performed to examine the role of socio-demographic characteristics and psychosocial predictors on gaming, gambling and well-being.Results: Multivariate multiple regressions identify a common core underlying problem gambling, gambling and poor well-being, but also the distinct role of psychosocial variables. The results suggest the need to examine more closely how adolescents, their activity system and culture participate in the construction of the meaning of gambling and gaming activities and their impact on adolescents' well-being.
我们在玩什么游戏?关于青少年使用问题游戏和精神萎靡的社会心理决定因素的研究
简介"我们在玩什么 "是一个旨在预防和打击萨兰托地区青少年赌博的研究干预项目,由莱切 ASL 病态成瘾部资助,萨兰托大学人文与社会科学系实施。目的:本文介绍了一项研究的结果,该研究旨在探讨关系网络(家庭功能、父母监督、社会支持、家人和同伴的认可)和社会环境形象在预测问题赌博和电子游戏使用以及青少年幸福/快乐程度方面的作用。研究方法731 名学生(平均年龄:15.47 岁;DS:1.22)完成了一项包含目标变量的调查。我们进行了多元回归分析,以研究社会人口特征和社会心理预测因素对游戏、赌博和幸福感的影响:多变量多元回归分析发现了问题赌博、赌博和幸福感不佳背后的共同核心,同时也发现了社会心理变量的独特作用。结果表明,有必要更仔细地研究青少年、他们的活动系统和文化是如何参与构建赌博和游戏活动的意义及其对青少年幸福感的影响的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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