An Architecture to Emulate Television Receivers

B. Farias, Ivo Machado, Claudio Pinheiro, Tiago Souza, E. B. D. L. Filho, Rodrigo Cal, Washington Luiz, Marcos Oliveira, Mateus Said
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Abstract

Digital television (DTV) receivers are among the most popular consumer electronics devices presently sold around the world. They are affordable and flexible, and they currently gather free-to-air television (TV), streaming, gaming, and general media playback, among other services. Due to this, they are constantly changing to accommodate continuous enhancements and new features. However, innovations, services, and features must be developed in advance and then ported to a final commercial platform, but only when the latter is available. Such a scenario brings complexity and, consequently, longer development and porting cycles as initial implementations are usually performed on personal computers or similar devices. Besides, it inherently leads to many adjustments and modifications so new software modules can work together with the traditional ones in target devices. We tackle this problem and propose an architecture for a DTV receiver emulator that is able to create an environment very similar to what is found on final platforms. Consequently, an intended feature or service is developed to the point that it is almost completely adapted to its final domain. We have performed a real implementation of such an architecture that was used in some experiments involving the creation and testing of new features, which showed the feasibility of our proposal.
模拟电视接收器的架构
数字电视(DTV)接收器是目前全球销售的最受欢迎的消费电子设备之一。它们经济实惠、灵活多变,目前提供免费电视(TV)、流媒体、游戏和普通媒体播放等服务。正因为如此,这些设备不断变化,以适应持续的增强和新功能。然而,创新、服务和功能必须提前开发,然后移植到最终的商业平台上,但只有当后者可用时才能移植。这种情况带来了复杂性,并因此延长了开发和移植周期,因为最初的实施通常是在个人电脑或类似设备上进行的。此外,为了使新的软件模块能与目标设备中的传统模块一起工作,这必然会导致许多调整和修改。针对这一问题,我们提出了一种数字电视接收仿真器结构,它能够创建与最终平台非常相似的环境。因此,预期的功能或服务开发到几乎完全适应其最终领域的地步。我们已经对这种架构进行了实际实施,并在一些涉及创建和测试新功能的实验中使用,这表明了我们建议的可行性。
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