P5G: A Patient-Centered Design Method of Virtual Reality Health Game System for Children's Amblyopia Rehabilitation

Ye Yan, Xiaomei Nie, Yuhan Dong
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Abstract

Amblyopia is a prevalent ophthalmic disease that occurs during the sensitive period of children's visual development, which can have adverse effects on patients' visual and psychological well-being. In recent years, there has been a significant focus on digital amblyopia therapy, particularly with advancements in virtual reality (VR) technology and functional game design. This study is based on the P5 eHealth approach, a theory of digital healthcare that identifies five essential properties of a user-centered eHealth system, including preventive, predictive, personalized, participatory, and psycho-cognitive. In this paper, we present a P5G design framework, which refers to P5 eHealth for health games, and we have utilized this framework for personalized health game design. Additionally, we have developed a VR game system for children's amblyopia rehabilitation to demonstrate the effectiveness of the P5G design framework. The proposed system incorporates visual function principles and amblyopia rehabilitation strategies, prioritizes binocular vision, and consists of multiple modules for visual training.
P5G:以患者为中心的儿童弱视康复虚拟现实健康游戏系统设计方法
弱视是一种常见的眼科疾病,发生在儿童视觉发育的敏感期,会对患者的视觉和心理造成不良影响。近年来,数字弱视治疗备受关注,尤其是虚拟现实(VR)技术和功能游戏设计的发展。本研究以 P5 电子医疗方法为基础。P5 是一种数字医疗理论,它指出了以用户为中心的电子医疗系统的五个基本特性,包括预防性、预测性、个性化、参与性和心理认知性。在本文中,我们提出了一个 P5G 设计框架,即针对健康游戏的 P5 电子医疗,并将此框架用于个性化健康游戏的设计。此外,我们还开发了一个用于儿童弱视康复的 VR 游戏系统,以展示 P5G 设计框架的有效性。该系统结合了视觉功能原理和弱视康复策略,优先考虑双眼视觉,并由多个视觉训练模块组成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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