The Sleep, Anxiety, Mood, and Cognitive Performance of Oceanic Rocket League Esports Athletes Competing in a Multiday Regional Event

Daniel Bonnar, Michael Gradisar, M. Kahn, C. Richardson
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Abstract

The overall aim of the present study was to examine the daily patterns and relationships between sleep behavior, anxiety, mood (i.e., depression symptoms), and cognitive performance (i.e., reaction time) in esports athletes competing in an Oceanic Rocket League Championship Series regional event. Sixteen participants completed a daily sleep diary, an evening anxiety measure, and an afternoon mood measure and cognitive performance task. Measures were taken (a) precompetition, (b) across the competition days, and (c) postcompetition. We found that participants’ lights-out time was earliest across the competition nights. Sleep-onset latency gradually lengthened precompetition and across the competition nights, eventually exceeding normal limits. Wake after sleep onset was longest across the competition nights but remained within normal limits. Wake-up time was earliest at the start of the competition period but consistently late on most other days. Total sleep time was generally adequate but mildly reduced the night before the first day of competition. There was no significant relationship between anxiety and subsequent sleep nor a relationship between total sleep time and next day mood or cognitive performance. Future research should investigate whether these findings generalize to esports athletes from other games, at higher levels of competition, and to different start times.
参加多日地区赛事的海洋火箭联盟电竞运动员的睡眠、焦虑、情绪和认知表现
本研究的总体目标是研究参加海洋火箭联盟冠军系列赛地区赛事的电竞运动员的日常睡眠行为、焦虑、情绪(即抑郁症状)和认知表现(即反应时间)之间的模式和关系。16 名参赛者完成了每日睡眠日记、晚间焦虑测量、午后情绪测量和认知表现任务。测量时间分别为:(a)赛前;(b)整个比赛日;(c)赛后。我们发现,参赛者在比赛当晚的熄灯时间最早。睡眠开始潜伏期在赛前和比赛当晚逐渐延长,最终超过了正常范围。睡眠开始后的唤醒时间在各个比赛之夜都最长,但仍在正常范围内。唤醒时间在比赛开始时最早,但在其他大多数日子里一直较晚。总睡眠时间一般充足,但在比赛第一天的前一晚睡眠时间略有减少。焦虑与随后的睡眠之间没有明显的关系,总睡眠时间与第二天的情绪或认知表现之间也没有关系。未来的研究应调查这些发现是否适用于其他游戏、更高级别的比赛和不同开始时间的电竞运动员。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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