Methodological Principles of Teaching Drawing in the Process of Preparing an Animation and Computer Graphics Artist

Nadezhda Mikhailovna Chaika
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Abstract

The subject of the study is the fundamental methodological principles of teaching students graphics, animation and computer graphics artist by the Department of Graphic Art and Communicative Design of the Institute of Media Communications, Media Technologies and Design: the principle of step-by-step creation of a drawing, its implementation from integral to elementary and vice versa, the principle of structural analysis of the transfer of form in drawing, active methods of attracting to strengthening mental activity, manifestation of creativity; in-depth study of the depicted nature; the use of visualization, problem statement, systematic organization of full-scale productions, joint discussions of completed works, comments of the teacher, spatial thinking, compositional construction; independent work. Purpose of the study is the application of methodological principles in working with students. Methods of the study are scientific, historical experience of development, application of methodological principles. Results of the study: the methodological principles of teaching drawing are partially implemented in the course of training an animation and computer graphics artist. Some shortcomings in working with applicants and first-year students have been identified. Not all stages of training of students from applicants to the last courses, their professional formation in the field of drawing are considered yet. The scope of application of the results: students of the field of training graphics, animation and computer graphics artist. The novelty is that these principles are applied specifically to this field of study. Conclusions: The methodological principles of teaching drawing for university students are investigated. The necessary methods and methods of education are highlighted. The necessity to trace the application of these principles from the first course to the last is revealed.
培养动画和计算机图形艺术家过程中的绘画教学方法原则
本研究的主题是媒体传播、媒体技术和设计学院平面艺术和传播设计系教授学生图形、动画和计算机图形艺术家的基本方法论原则:按部就班的绘画创作原则、从整体到局部的实施原则、绘画中形式转移的结构分析原则、吸引加强思维活动的积极方法、创造性的表现;深入研究描绘的性质;使用可视化、问题陈述、系统组织完整的制作、共同讨论完成的作品、教师的评论、空间思维、构成构造;独立工作。研究目的是在学生工作中应用方法论原则。研究方法是科学、历史发展经验、方法论原则的应用。研究结果:在培养动画和计算机图形艺术家的过程中,部分实施了素描教学方法原则。在与申请者和一年级学生的合作中发现了一些不足之处。还没有考虑到学生从申请到最后课程的所有培训阶段,以及他们在绘画领域的专业形成。成果的应用范围:培训图形、动画和计算机图形艺术家领域的学生。新颖之处在于这些原则专门适用于这一研究领域。结论研究了大学生绘画教学的方法原则。强调了必要的教学方法和手段。揭示了从第一门课程到最后一门课程应用这些原则的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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