Esports Athletes on a Team or Club Are More Physically Active and Less Sedentary Than Equally Experienced, Casual Video Gamers

Bryan Dowdell, Andrew Lepp, Brian H. Yim, Jacob E. Barkley
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Abstract

Literature and governing agencies refer to gamers who partake in esports as “esports athletes,” and research suggests that exercise may be a beneficial component of esports training. Yet esports athletes are stereotyped similarly to casual gamers, for example, sedentary and not physically active. The purpose of this research was to compare physical activity and sedentary behavior between esports athletes on a team or club and casual gamers. Data were collected via an online survey (N = 532 total; n = 172 women). The survey assessed physical activity behaviors (i.e., International Physical Activity Questionnaire), time spent playing games, and esports affiliation. Independent samples t tests and analysis of variance were used for comparisons. Esports athletes on a team or club reported significantly more (F = 67.99, p < .001) physical activity (5,706 ± 4,558 metabolic equivalent min/week) compared to casual gamers (2,738 ± 2,792 metabolic equivalent min/week). There was a significant interaction between the effects of gender and group (F = 5.680, p = .018) on vigorous physical activity. Esports athletes on a team or club also reported significantly less (F = 77.436, p < .001) sedentary behavior compared to casual gamers. There was no reported difference in time spent playing video games between groups (t = 1.416, p = .157). In conclusion, esports athletes on a team or club were more physically active and less sedentary than their casual counterparts.
与同样经验的休闲电子游戏玩家相比,团队或俱乐部中的电竞选手更积极参加体育活动,更少久坐不动
文献和管理机构将参与电竞的游戏玩家称为 "电竞运动员",研究表明,运动可能是电竞训练的有益组成部分。然而,电竞运动员的刻板印象与休闲游戏玩家类似,例如,久坐不动,不爱运动。本研究旨在比较团队或俱乐部中的电竞运动员与休闲游戏玩家之间的体育锻炼和久坐行为。数据是通过在线调查收集的(总人数=532;女性人数=172)。调查评估了体育锻炼行为(即国际体育锻炼问卷)、玩游戏的时间和电竞归属。比较采用独立样本 t 检验和方差分析。与休闲游戏玩家(2,738 ± 2,792新陈代谢当量分钟/周)相比,参加团队或俱乐部的电竞运动员的体育活动量(5,706 ± 4,558新陈代谢当量分钟/周)明显更高(F = 67.99,p < .001)。性别和组别(F = 5.680,p = .018)对剧烈运动的影响存在明显的交互作用。与休闲游戏玩家相比,参加团队或俱乐部的电竞运动员报告的久坐行为也明显较少(F = 77.436,p < .001)。据报告,各组之间玩电子游戏的时间没有差异(t = 1.416,p = .157)。总之,与休闲玩家相比,团队或俱乐部中的电竞运动员更积极参加体育锻炼,久坐不动的情况更少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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