Playing in the “Third Place”: How Games and Play Are Transforming Public Libraries

Danielle Wyatt, Dale Leorke
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Abstract

Games and play are a growing presence in public libraries, part of a suite of new spaces and services that respond to digitization and new urban policy imperatives. Drawing on observation of library spaces and interviews with library staff in Australia, Finland, and Singapore ( n = 27), we examine the myriad ways games and play are transforming the library: from its architectural design and furnishings to its daily rhythms, atmosphere, and acoustics. Games and play, we argue, are more than adjuncts to traditional library services. Often spilling out of designated zones and beyond the library’s walls, they mirror the wider integration of libraries into urban policy agendas and the city’s economic and cultural life. This trend underscores the growing tensions libraries face in balancing their conscription into instrumental objectives with their traditional role as “third places” bounded by the utilitarian demands of work and home.
在 "第三地 "玩耍:游戏和玩耍如何改变公共图书馆
游戏和游戏在公共图书馆中的存在日益增多,成为应对数字化和新城市政策要求的一系列新空间和服务的一部分。通过对澳大利亚、芬兰和新加坡图书馆空间的观察和对图书馆工作人员的访谈(n = 27),我们研究了游戏和游戏改变图书馆的各种方式:从建筑设计和家具到日常节奏、氛围和音响效果。我们认为,游戏和游戏不仅仅是传统图书馆服务的附属品。游戏和玩耍常常超出指定区域,超越图书馆的围墙,反映了图书馆与城市政策议程以及城市经济和文化生活的广泛融合。这一趋势凸显了图书馆在平衡其工具性目标与作为 "第三空间 "的传统角色(受工作和家庭的功利性需求所限)时所面临的日益紧张的关系。
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