Benefits of Metaverse Application in Education: A Systematic Review

Rosalynn Ornella Flores-Castañeda, Sandro Olaya-Cotera, Orlando Iparraguirre-Villanueva
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Abstract

The COVID-19 pandemic has brought about significant changes in people’s lifestyles, with the educational sector being one of the most reliant on technology to facilitate the teaching and learning process. In this literature review, a search for articles related to the metaverse in education, published in 2022 and 2023, has been conducted across six databases: Scopus, EBSCO Host, ScienceDirect, Taylor & Francis Online, IEEE Xplore, and Springer. The PRISMA methodology was used to analyze and systematize the manuscripts found. The aim of this research was to examine how integrating the metaverse into education can enhance educational accessibility and equity by enabling students to utilize virtual learning resources and opportunities. In addition, they can engage in interactions with others to learn and create interactive content during the teaching and learning process. This requires a commitment from the student because a connection between the student and the machine will be established through the use of emerging technologies. These technologies offer unique opportunities to enhance teaching quality, broaden access to education, and prepare individuals for an increasingly digital and evolving world. The analysis identified 14 emerging technologies: artificial intelligence, cloud computing, big data, Internet of Things, blockchain, augmented reality, extended reality, virtual reality, 5G, EON-XR, digital twins, 3D virtual reality, and immersive virtual reality. These technologies offer immersion (simulation of a real world in a virtual world), interactivity (interaction with different people), improvement of the educational environment (innovative presentation of content), and motivation for learning (capturing attention). When it comes to the different types of learning, there are six categories: experiential (based on experience), collaborative (involving a guide to lead the process), cooperative (involving teamwork), significant (building on existing knowledge), explicit (self-directed learning), and emotional (involving the regulation of emotions).
元数据应用在教育领域的益处:系统回顾
COVID-19 大流行给人们的生活方式带来了重大变化,而教育部门是最依赖技术来促进教学过程的部门之一。在本文献综述中,我们在六个数据库中搜索了2022年和2023年发表的与教育领域元数据相关的文章:Scopus、EBSCO Host、ScienceDirect、Taylor & Francis Online、IEEE Xplore 和 Springer。采用 PRISMA 方法对所发现的手稿进行了分析和系统整理。本研究的目的是探讨如何将元宇宙融入教育,使学生能够利用虚拟学习资源和机会,从而提高教育的可及性和公平性。此外,在教学过程中,他们还可以与他人互动学习,创建互动内容。这需要学生做出承诺,因为通过使用新兴技术,学生与机器之间将建立联系。这些技术为提高教学质量、扩大受教育机会、培养个人适应日益数字化和不断发展的世界提供了独特的机会。分析确定了 14 项新兴技术:人工智能、云计算、大数据、物联网、区块链、增强现实、扩展现实、虚拟现实、5G、EON-XR、数字双胞胎、三维虚拟现实和沉浸式虚拟现实。这些技术提供了沉浸感(在虚拟世界中模拟真实世界)、互动性(与不同的人互动)、教育环境的改善(内容的创新呈现)和学习动力(吸引注意力)。说到不同的学习类型,可分为六类:体验式(基于经验)、合作式(涉及引导过程)、合作式(涉及团队合作)、重要式(以现有知识为基础)、明确式(自主学习)和情感式(涉及情绪调节)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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