DEVELOPMENT OF TIKTOK VIDEO BASED LEARNING MEDIA IN SOFTWARE APPLICATION SUBJECT FOR XII DPIB STUDENTS SMK ISLAM 1 BLITAR

Widiastuti Fanny Iga, I. Isnandar, Muhammad Aris Ichwanto
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Abstract

This research is motivated by the lack of use of interactive learning media in software application and interior design subjects. This study aims to develop efficient and interactive tiktok video-based learning media in order to help students more easily understand the learning material delivered by the teacher. This research uses the Research and Development (RnD) development model and the ADDIE research method which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. To determine the feasibility of this learning media, a design validity test was conducted by media experts, material experts, and users (students). The results of the media expert validity test get a value with very feasible criteria, as well as the results of the material expert validation get a value with very feasible media result validation criteria, the results of small group trials on students get a value with a percentage of 91.54%, then on the other hand the results of large group trials on students get a value with a percentage of 86.79%. Thus, Tiktok Video-Based Learning Media for XII DPIB Students of SMK Islam 1 Blitar in Software Application and Interior Design Subjects can be said to be feasible to use as supporting material in learning.
为 xii dpib 学生开发基于 tiktok 视频的软件应用学科学习媒体 smk islam 1 blitar
在软件应用和室内设计科目中缺乏交互式学习媒体的使用,是本研究的动机。本研究旨在开发高效、互动的基于 tiktok 视频的学习媒体,以帮助学生更轻松地理解教师提供的学习材料。本研究采用研究与开发(RnD)开发模式和 ADDIE 研究方法,该方法包括 5 个阶段,即分析、设计、开发、实施和评估。为确定该学习媒体的可行性,由媒体专家、教材专家和用户(学生)进行了设计有效性测试。媒体专家验证的结果为非常可行,材料专家验证的结果为非常可行,媒体结果验证的结果为非常可行,学生小组试验的结果为 91.54%,学生大组试验的结果为 86.79%。因此,"Tiktok "视频学习媒体在软件应用和室内设计科目中作为辅助材料用于 SMK Islam 1 Blitar 的 XII DPIB 学生是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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