Unsupervised 3D reconstruction method based on multi-view propagation

Jingfeng Luo, Dongli Yuan, Lan Zhang, Yaohong Qu, Shihong Su
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Abstract

In this paper, an end-to-end deep learning framework for reconstructing 3D models by computing depth maps from multiple views is proposed. An unsupervised 3D reconstruction method based on multi-view propagation is introduced, which addresses the issues of large GPU memory consumption caused by most current research methods using 3D convolution for 3D cost volume regularization and regression to obtain the initial depth map, as well as the difficulty in obtaining true depth values in supervised methods due to device limitations. The method is inspired by the Patchmatch algorithm, and the depth is divided into n layers within the depth range to obtain depth hypotheses through multi-view propagation. What's more, a multi-metric loss function is constructed based on luminosity consistency, structural similarity, and depth smoothness between multiple views to serve as a supervisory signal for learning depth predictions in the network. The experimental results show our proposed method has a very competitive performance and generalization on the DTU, Tanks & Temples and our self-made dataset; Specifically, it is at least 1.7 times faster and requires more than 75% less memory than the method that utilizes 3D cost volume regularization.
基于多视角传播的无监督三维重建方法
本文提出了一种端到端的深度学习框架,通过计算多个视图的深度图来重建三维模型。本文介绍了一种基于多视图传播的无监督三维重建方法,该方法解决了目前大多数研究方法使用三维卷积进行三维代价体积正则化和回归获取初始深度图所带来的大量 GPU 内存消耗问题,以及有监督方法因设备限制而难以获得真实深度值的问题。该方法受 Patchmatch 算法启发,在深度范围内将深度分为 n 层,通过多视角传播获得深度假设。此外,还根据多视图之间的亮度一致性、结构相似性和深度平滑度构建了一个多度量损失函数,作为网络中学习深度预测的监督信号。实验结果表明,我们提出的方法在 DTU、Tanks & Temples 和我们自制的数据集上具有非常有竞争力的性能和泛化能力;具体来说,它比利用三维成本体积正则化的方法至少快 1.7 倍,所需内存减少 75% 以上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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