Game Multimedia tentang Sistem Tata Surya Berbasis Android sebagai Media Edukasi pada Anak Usia 6-12 Tahun

Alfarabi Helpendi, Eko Purnomo
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Abstract

The solar system is one of the materials from natural science lessons taught in elementary school. However, many students have difficulty understanding and memorizing material about the solar system because of the many different characteristics of each planet. This happens because of the limited learning media provided by the teacher when introducing parts of the solar system.  The delivery of material to students must be with a fun method so that students are not easily bored and easy to understand every side of learning. games have great potential in educating children about the solar system, of course, using games that are fun and fun will be more effective for children to absorb all the information contained in the games they play. The design of this game uses the Design Thimgking method, so it can be concluded that this design is a problem originating from a sense of empathy, the need for a solution to an existing problem, then continue to test for improvement. Then the game is created as the main media, then accompanied by other supporting media such as Posters, X-Banners, Game Cards, Stickers, Keychain, and Pins.
基于 Android 的太阳系多媒体游戏作为面向 6-12 岁儿童的教育媒体
太阳系是小学自然科学课的教材之一。然而,由于每颗行星都有许多不同的特点,许多学生在理解和记忆有关太阳系的材料时都会遇到困难。出现这种情况的原因是教师在介绍太阳系各部分时提供的学习媒体有限。 向学生传授材料必须采用有趣的方法,这样学生才不容易感到厌烦,也容易理解学习的方方面面。游戏在向儿童传授太阳系知识方面有很大的潜力,当然,使用有趣好玩的游戏会更有效地让儿童吸收游戏中包含的所有信息。本游戏的设计采用了 "Thimgking 设计法",因此可以得出这样的结论:本设计是一个源于共鸣感的问题,需要解决现有的问题,然后继续测试改进。然后以游戏为主要媒体,再配以其他辅助媒体,如海报、X-横幅、游戏卡、贴纸、钥匙扣和徽章。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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