The Development of Students’ Creative Problem-Solving Skills Through Learning Model in Gamification Environment Together with Cartoon Animation Media

Siripon Saenboonsong, Akarapon Poonsawad
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Abstract

The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students’ creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii) assessed creative problem-solving skills. The results show that the learning model consisted of three main components: teaching component, gamification environment, and activities to promote creative problem-solving. The overall suitability assessment of the developed learning model was averaged at 4.69 (SD = 0.46) out of 5, being at the most appropriate level and the scores of the students’ post-learn creative problem-solving skills assessment were significantly higher than the criteria at the level .05. These results lead to a conclusion that the learning model in gamification environment together with cartoon animation media can significantly promote students’ creative problem-solving skills and can be applied to develop desired learners’ achievements and skills.
通过游戏化环境下的学习模式和卡通动画媒体培养学生创造性解决问题的能力
本研究的目的是综合和评估游戏化环境下的学习模式和卡通动画媒体,以促进学生创造性地解决问题的能力。本研究分为三个阶段:(i) 综合和评估学习模式的适宜性;(ii) 开发卡通动画;(iii) 评估创造性解决问题的能力。结果表明,学习模式由三个主要部分组成:教学部分、游戏化环境和促进创造性解决问题的活动。在满分 5 分的情况下,对所开发的学习模式的总体适合度评估平均为 4.69(标准差 = 0.46),处于最适合的水平,而学生在学习后的创造性问题解决能力评估得分在 0.05 的水平上明显高于标准。这些结果得出结论,游戏化环境下的学习模式与卡通动画媒体相结合,能显著促进学生创造性地解决问题的能力,可用于培养学习者的理想成就和技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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