Application of simulation and virtual reality to production learning

Aitor Ruiz de la Torre Acha, Rosa Maria Rio Belver, Javier Fernandez Aguirrebeña, Christophe Merlo
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Abstract

PurposeThis study explores the impact of new technologies, such as simulation and virtual reality, on the pedagogy and learning of engineering students. It aims to compare the effectiveness of these digital tools against traditional teaching methods in enhancing student learning experiences.Design/methodology/approachUtilizing a quantitative research approach, the study involved third-year engineering students from the “Production Management” course at the School of Engineering of Vitoria-Gasteiz. Data were collected through an ad hoc questionnaire and analyzed using SPSS software, focusing on student satisfaction, challenges in adopting new technologies and the evolving roles of students and teachers.FindingsThe research highlighted several key aspects. Firstly, it identified the need for adapting teaching methods to incorporate new technologies effectively. Secondly, the integration of simulation and virtual reality was found to facilitate a deeper understanding of real-world problems, as students could engage with these issues in a simulated, virtual environment. Finally, the study emphasized the importance of pedagogical approaches that leverage these technologies to increase student involvement and motivation. The results suggest a positive impact of digital tools on the learning process in engineering education.Research limitations/implicationsThe study’s scope was limited to one course within a single institution, suggesting the need for broader research across various disciplines and educational settings.Originality/valueThis research offers valuable insights into the integration of simulation and virtual reality in engineering education, underscoring their potential to enhance the learning experience and knowledge acquisition among students.
模拟和虚拟现实在生产学习中的应用
目的本研究探讨了模拟和虚拟现实等新技术对工程专业学生的教学法和学习的影响。本研究采用定量研究方法,涉及 Vitoria-Gasteiz 工程学院 "生产管理 "课程的三年级工程学学生。通过临时问卷收集数据,并使用 SPSS 软件进行分析,重点关注学生满意度、采用新技术面临的挑战以及学生和教师不断演变的角色。首先,它确定了调整教学方法以有效融入新技术的必要性。其次,研究发现,模拟和虚拟现实技术的整合有助于加深对现实世界问题的理解,因为学生可以在模拟的虚拟环境中处理这些问题。最后,研究强调了利用这些技术提高学生参与度和积极性的教学方法的重要性。研究的局限性/意义这项研究的范围仅限于一个机构的一门课程,这表明需要在不同学科和教育环境中进行更广泛的研究。原创性/价值这项研究为工程教育中模拟和虚拟现实的整合提供了宝贵的见解,强调了它们在增强学生的学习体验和知识获取方面的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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