3D Visualizations in Learning: An Evaluation of an AR+Core Application for Computer Hardware Education using the Hedonic Motivation System Adoption Model

TEM Journal Pub Date : 2024-02-27 DOI:10.18421/tem131-48
Agariadne Dwinggo Samala, Terence Govender, Dana Tsoy, Ljubiša Bojić, Abelriadne Gentarefori Samala, Melurqeybya Putisaylane Samala, Febri Prasetya, Doni Tri Putra Yanto, R. Zainul, Aprilla Fortuna
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Abstract

This study delineated the development of an augmented reality (AR+Core) mobile application to enhance computer hardware education. By offering 3D visualizations of computer internals, the application enables students to immerse in hardware-related learning without the need of actual devices. This virtual approach ensures accessibility from anywhere, making tangible components unnecessary. The Multimedia Development Life Cycle (MDLC) informed the design process, while the Hedonic Motivation System Adoption Model (HMSAM) offered insights into technology adoption. Feedback from 7th-grade participants was overwhelmingly positive, with them acknowledging the app’s utility, engagement value, and user-friendliness. Notably, the app scored 85 of 100 for its perceived ease of use, underlining its efficacy for the target age group. These results underscore the importance of intuitive and engaging AR educational tools in enhancing learning experiences.
学习中的三维可视化:使用 "享乐动机系统采用模型 "对计算机硬件教育 AR+Core 应用程序进行评估
本研究描述了增强现实(AR+Core)移动应用程序的开发过程,以加强计算机硬件教育。通过提供计算机内部结构的三维可视化,该应用程序使学生能够沉浸在与硬件相关的学习中,而无需实际设备。这种虚拟方法可确保学生在任何地方都能使用,而无需使用有形组件。多媒体开发生命周期(MDLC)为设计过程提供了依据,而河东激励系统采用模型(HMSAM)则为技术采用提供了启示。七年级学生的反馈非常积极,他们对应用程序的实用性、参与价值和用户友好性给予了肯定。值得注意的是,该应用程序在易用性方面获得了 85 分的高分(满分 100 分),凸显了其对目标年龄组的有效性。这些结果凸显了直观、吸引人的 AR 教育工具在增强学习体验方面的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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