Factors associated with match outcomes in elite European football – insights from machine learning models

Pub Date : 2024-02-27 DOI:10.3233/jsa-240745
Maxime Settembre, Martin Buchheit, K. Hader, Ray Hamill, Adrien Tarascon, Raymond Verheijen, Derek McHugh
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Abstract

AIM To examine the factors affecting European Football match outcomes using machine learning models. METHODS Fixtures of 269 teams competing in the top seven European leagues were extracted (2001/02 to 2021/22, total >61,000 fixtures). We used eXtreme Gradient Boosting (XGBoost) to assess the relationship between result (win, draw, loss) and the explanatory variables. RESULTS The top contributors to match outcomes were travel distance, between-team differences in Elo (with a contribution magnitude to the model half of that of travel distance and match location), and recent domestic performance (with a contribution magnitude of a fourth to a third of that of travel distance and match location), irrespective of the dataset and context analyzed. Contextual factors such as rest days between matches, the number of matches since the managers have been in charge, and match-to-match player rotations were also shown to influence match outcomes; however, their contribution magnitude was consistently 4–8 times smaller than that of the three main contributors mentioned above. CONCLUSIONS Machine learning has proven to provide insightful results for coaches and supporting staff who may use their results to set expectations and adjust their practices in relation to the different contexts examined here.
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与欧洲精英足球比赛结果相关的因素--机器学习模型的启示
目的 利用机器学习模型研究影响欧洲足球比赛结果的因素。方法 提取欧洲七大联赛 269 支球队的比赛录像(2001/02 至 2021/22,总计超过 61,000 场)。我们使用梯度提升法(XGBoost)来评估结果(胜、平、负)与解释变量之间的关系。结果 对比赛结果影响最大的因素是旅行距离、球队之间的 Elo 差异(对模型的贡献程度是旅行距离和比赛地点的一半)以及近期的国内表现(对模型的贡献程度是旅行距离和比赛地点的四分之一到三分之一),与分析的数据集和背景无关。比赛之间的休息日、主教练执教以来的比赛场次以及比赛间的球员轮换等背景因素也被证明会影响比赛结果;但是,它们的贡献率始终比上述三个主要因素小 4-8 倍。结论 事实证明,机器学习为教练和辅助人员提供了有洞察力的结果,他们可以利用这些结果设定期望值,并根据本文研究的不同情况调整自己的做法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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