Does mind perception explain the uncanny valley? A meta-regression analysis and (de)humanization experiment

Karl F. MacDorman
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Abstract

Gray and Wegner (2012) proposed that when robots look human, their appearance prompts attributions of experience, including sensations and feelings, which is uncanny. This theory, confusingly termed mind perception, differs from perceptual theories of the uncanny valley in that the robots' eeriness is not stimulus-driven. To explore this seminal theory, we conducted a meta-regression analysis of 10 experiments and a (de)humanization experiment. In the first part, experiments were identified in the literature that manipulated artificial entity's experience using descriptions. However, experiments with no observable stimuli yielded larger effects for experience and eeriness than those with robots and virtual reality characters. This finding undermines a theory that purports to explain how a robot's human likeness causes eeriness. Further, a second issue concerns Gray and Wegner's protocol based on a vignette design. Reading about an entity with experience activates thoughts that may not be activated when encountering it, and these thoughts may increase its eeriness. Therefore, the paper's second part focuses on an experiment we conducted with a novel humanization–dehumanization protocol. Participants' attitudes on robots' similarity to humans were gradually shifted to manipulate robots' perceived humanness, experience, and agency. However, the manipulation's effect on eeriness and coldness was mostly nonsignificant or counter to prediction. Differences in the robots' physical appearance had a much larger effect on their eeriness and coldness. In fact, as a mediator, experience mitigated the stimulus's overall effect of increasing eeriness. These results favor perceptual theories, rather than mind perception, in explaining the uncanny valley.

心灵感知能否解释 "不可思议谷"?元回归分析和(去)人性化实验
格雷和韦格纳(2012 年)提出,当机器人看起来像人类时,它们的外表会促使人们产生经验归因,包括感觉和情感,这就是不可思议。这一理论被称为 "心灵感知"(mind perception),与 "不可思议谷"(uncanny valley)的感知理论不同的是,机器人的恐怖感并非由刺激驱动。为了探索这一开创性理论,我们对 10 个实验和一个(去)人性化实验进行了元回归分析。在第一部分,我们在文献中找到了利用描述来操纵人工实体体验的实验。然而,与使用机器人和虚拟现实角色的实验相比,没有可观察刺激物的实验对体验和阴森感的影响更大。这一发现破坏了旨在解释机器人与人类的相似性如何导致阴森感的理论。此外,第二个问题涉及格雷和韦格纳基于小故事设计的方案。在阅读关于一个实体的经验时,会激活一些在遇到它时可能不会激活的想法,而这些想法可能会增加它的阴森感。因此,本文的第二部分重点介绍了我们使用新颖的 "人性化-非人性化协议 "进行的一项实验。参与者对机器人与人类相似性的态度被逐渐改变,以操纵机器人的感知人类性、经验和代理。然而,这种操纵对阴森恐怖和冷酷无情的影响大多不显著或与预测相反。机器人外貌的差异对其阴森感和冷酷感的影响要大得多。事实上,作为中介,经验减轻了刺激对增加阴森感的整体影响。这些结果有利于感知理论,而不是心灵感知理论来解释不可思议谷。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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