QoE Assessment for cultural heritage fruition through immersive media

Anna Ferrarotti
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Abstract

Extended Reality technologies offer new and exciting perspectives in a wide variety of applications, ranging from entertainment to working and educational environments. However, given their recent development, great effort is still required for developing methods to evaluate their performances and in particular for Quality of Experience assessment. The aim of my Ph.D. is to model how the experience is perceived by users for cultural heritage applications. The use of immersive technologies in this context could help young students approaching the study of art and increase the people's interest in visiting museums and archeological sites. More specifically, the goal of my research is to define an objective metric for Quality of Experience assessment. This task can be very challenging, since each of us perceives and processes an external stimulus in a different and unique way. Therefore, our research group is trying to model users' opinions, engagement, and feelings, by performing subjective experiments in a virtual reality environment. These experiments focus on relating the perceived quality of experience to users' movement in the virtual 3D space. In addition, we also map users' eye movements to investigate where their attention is focused.

通过身临其境的媒体实现文化遗产的 QoE 评估
扩展现实技术为从娱乐到工作和教育环境的各种应用提供了令人兴奋的新视角。然而,鉴于扩展现实技术的最新发展,仍需努力开发评估其性能的方法,特别是体验质量评估方法。我攻读博士学位的目的是为用户如何感知文化遗产应用的体验建模。在这种情况下使用沉浸式技术可以帮助年轻学生学习艺术,提高人们参观博物馆和考古遗址的兴趣。更具体地说,我的研究目标是确定体验质量评估的客观指标。这项任务可能非常具有挑战性,因为我们每个人感知和处理外部刺激的方式都是不同的、独特的。因此,我们的研究小组正试图通过在虚拟现实环境中进行主观实验来模拟用户的意见、参与度和感受。这些实验的重点是将感知到的体验质量与用户在虚拟三维空间中的移动联系起来。此外,我们还绘制了用户的眼球运动图,以研究他们的注意力集中在哪里。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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