Enhancing Performance Through Control-Flow Unmerging and Loop Unrolling on GPUs

Alnis Murtovi, G. Georgakoudis, K. Parasyris, Chunhua Liao, Ignacio Laguna, Bernhard Steffen
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Abstract

Compilers use a wide range of advanced optimizations to improve the quality of the machine code they generate. In most cases, compiler optimizations rely on precise analyses to be able to perform the optimizations. However, whenever a control-flow merge is performed information is lost as it is not possible to precisely reason about the program anymore. One existing solution to this issue is code duplication, which involves duplicating instructions from merge blocks to their predecessors. This paper introduces a novel and more aggressive approach to code duplication, grounded in loop unrolling and control-flow unmerging that enables subsequent optimizations that cannot be enabled by applying only one of these transformations. We implemented our approach inside LLVM, and evaluated its performance on a collection of GPU benchmarks in CUDA. Our results demonstrate that, even when faced with branch divergence, which complicates code duplication across multiple branches and increases the associated cost, our optimization technique achieves performance improvements of up to 81%.
在 GPU 上通过控制流拆分和循环解卷提升性能
编译器使用各种先进的优化技术来提高其生成的机器代码的质量。在大多数情况下,编译器优化依赖于精确的分析来执行优化。然而,每当进行控制流合并时,由于无法再对程序进行精确推理,信息就会丢失。解决这一问题的现有方法之一是代码复制,即把合并块中的指令复制到它们的前代指令中。本文介绍了一种新颖、更激进的代码复制方法,它以循环解卷和控制流解合并为基础,可实现仅应用其中一种转换无法实现的后续优化。我们在 LLVM 中实现了我们的方法,并在 CUDA 的一系列 GPU 基准上评估了其性能。我们的结果表明,即使在面临分支分歧的情况下,我们的优化技术也能实现高达 81% 的性能提升。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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