Disgust Responses to Virtual Erotica: Analysis of Their Interaction with Sexual Anxiety and Immersive Tendencies

Elizabeth Jalbert, D. Lafortune, V. Lapointe, Jonathan Bonneau
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Abstract

Previous research suggests that experiencing disgust in sexual contexts may negatively impact sexual satisfaction and functioning. However, little is known about the mechanisms (e.g., sexual anxiety) that influence or underlie sex-related disgust. Additionally, immersive tendencies may play a role in shaping emotional experiences when presented with sexual cues. Recent technological advancements, especially in virtual reality (VR), offer a promising avenue to explore emotions in simulated intimate and sexual interactions. This study aimed to examine the influence of sexual anxiety and immersive tendencies on reported levels of disgust when exposed to virtual erotica. A sample of 59 participants (≥18 years) completed self-report questionnaires of sexual anxiety and immersive tendencies. Levels of disgust were assessed during exposure to synthetic virtual characters engaging in erotic behaviours of increasing intensity across six scenarios, ranging from flirting to nudity, masturbation, and orgasm. Linear mixed models were performed on observed data. Higher levels of sexual anxiety were significantly associated with increased disgust throughout the immersive experience (β = 0.48), while greater immersive tendencies were significantly linked to lower disgust ratings (β = −0.66). Additionally, disgust ratings significantly increased with the intensity of the virtual sexual stimuli (β = 0.48). Virtual erotica shows promise as a tool to investigate sex-related disgust and its related mechanisms, such as sexual anxiety and immersive tendencies.
对虚拟情色的厌恶反应:分析它们与性焦虑和沉浸倾向的相互作用
以往的研究表明,在性方面感到厌恶可能会对性满足和性功能产生负面影响。然而,人们对影响或导致性厌恶的机制(如性焦虑)知之甚少。此外,当出现性线索时,身临其境的倾向可能会在塑造情绪体验方面发挥作用。最近的技术进步,尤其是虚拟现实(VR)技术的进步,为探索模拟亲密关系和性互动中的情绪提供了一个前景广阔的途径。本研究旨在探讨性焦虑和身临其境的倾向对接触虚拟情色作品时所报告的厌恶程度的影响。59名参与者(≥18岁)完成了性焦虑和沉浸倾向的自我报告问卷。在六种场景中,从调情到裸体、手淫和性高潮,在接触合成虚拟人物从事强度不断增加的情色行为时,对其厌恶程度进行了评估。对观察到的数据建立了线性混合模型。在整个身临其境的体验过程中,性焦虑水平越高,厌恶感越强(β = 0.48),而身临其境的倾向越强,厌恶感越低(β = -0.66)。此外,厌恶度随虚拟性刺激强度的增加而明显增加(β = 0.48)。虚拟情色片有望成为研究与性有关的厌恶感及其相关机制(如性焦虑和沉浸倾向)的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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