Video-Driven Animation of Neural Head Avatars

ArXiv Pub Date : 2024-03-07 DOI:10.2312/vmv.20231237
Wolfgang Paier, Paul Hinzer, A. Hilsmann, P. Eisert
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Abstract

We present a new approach for video-driven animation of high-quality neural 3D head models, addressing the challenge of person-independent animation from video input. Typically, high-quality generative models are learned for specific individuals from multi-view video footage, resulting in person-specific latent representations that drive the generation process. In order to achieve person-independent animation from video input, we introduce an LSTM-based animation network capable of translating person-independent expression features into personalized animation parameters of person-specific 3D head models. Our approach combines the advantages of personalized head models (high quality and realism) with the convenience of video-driven animation employing multi-person facial performance capture. We demonstrate the effectiveness of our approach on synthesized animations with high quality based on different source videos as well as an ablation study.
神经头像的视频驱动动画
我们提出了一种以视频为驱动的高质量神经三维头部模型动画制作新方法,解决了通过视频输入制作与人无关的动画这一难题。通常情况下,高质量生成模型是从多视角视频片段中针对特定个人学习的,从而产生了驱动生成过程的特定个人潜在表征。为了从视频输入中实现与人无关的动画,我们引入了基于 LSTM 的动画网络,该网络能够将与人无关的表情特征转化为特定人三维头部模型的个性化动画参数。我们的方法将个性化头部模型的优势(高质量和逼真度)与视频驱动动画(采用多人面部表情捕捉)的便利性相结合。我们在基于不同源视频的高质量合成动画以及一项消融研究中展示了我们方法的有效性。
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