Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

ArXiv Pub Date : 2024-03-11 DOI:10.1145/3613904.3642124
Sukran Karaosmanoglu, S. Cmentowski, Lennart E. Nacke, Frank Steinicke
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Abstract

Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting.
天生奔跑,编程游戏:绘制扩展现实体外游戏地图
许多人都很难做到定期锻炼,从而增加了出现严重健康问题的风险。扩展现实(XR)电子游戏通过将体育锻炼与令人愉悦、身临其境的游戏相结合,解决了这些障碍。虽然越来越多的研究对 XR 外部游戏进行了探索,但以前的综述还没有对这一迅速扩展的研究领域进行结构化分析。我们对 XR 外部游戏研究的现状进行了一次范围界定综述,旨在(i)提供一个结构化的概览,(ii)突出趋势,以及(iii)发现知识差距。在人机交互和医学数据库中识别了 1318 篇论文后,我们最终将 186 篇论文纳入了分析范围。我们对 XR 外部游戏研究进行了定量和定性总结,展示了当前的趋势和未来的潜在考虑因素。最后,我们提供了 XR 外部游戏分类法,以帮助未来的设计和方法调查与报告。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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