A experiência de visita de famílias à exposição virtual “Aedes: que mosquito é esse?” do Museu da Vida (RJ)

Alice Ribeiro, J. B. Carneiro, J. Araújo, J. Silva, Luisa Massarani, Graziele Scalfi
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Abstract

In this study, we analyzed the interactions of six families visiting virtual exhibition “Aedes: which mosquito is this?” at Museu da Vida (RJ). The objectives were: to identify the most relevant interactions with the exposition and conversations between family members during the visits; analyze aspects of usability and navigability; and identify specificities of the family public regarding virtual visitation to museums and science centers. Data collection occurred by applying an online questionnaire, using the free Flashback Recorder Express program during the family’s visitation, in addition to conducting a semi-structured online interview after the visit. The data were categorized and analyzed, in the case of audiovisual data, using the Dedoose software. The results indicated a positive valuation about the visitation experience, with children playing a leading role. We noticed that the family members talk to each other to figure out how to get around and perform actions in cyberspace; they value the possibility of interactivity and learning, with interactive totems arousing the most interest and positive emotions; and they seek the exposition texts partially, despite lack of interest in reading. As for the aspect of virtuality, in addition to barriers associated with non-functioning, the immersive nature is accompanied by difficulties with usability and navigability, which, although intuitively overcome, are associated with negative emotions and could be minimize by providing more information to users.
家庭参观生活博物馆虚拟展览 "伊蚊:que mosquito é esse?
在这项研究中,我们分析了六个家庭在参观生活博物馆虚拟展览 "伊蚊:这是哪只蚊子?研究的目的是:确定参观过程中与展览最相关的互动以及家庭成员之间的对话;分析可用性和可浏览性的各个方面;确定家庭公众在虚拟参观博物馆和科学中心方面的特殊性。除了在参观结束后进行半结构化在线访谈外,还在家庭参观期间使用免费的 Flashback Recorder Express 程序进行在线问卷调查,以收集数据。在视听数据方面,使用 Dedoose 软件对数据进行了分类和分析。结果表明,人们对探视经历的评价是积极的,其中儿童发挥了主导作用。我们注意到,家庭成员之间相互交谈,以了解如何在网络空间中行动和操作;他们重视互动和学习的可能性,互动图腾最能引起他们的兴趣和积极情绪;尽管他们对阅读缺乏兴趣,但他们部分地寻求说明性文本。至于虚拟性方面,除了与非功能性相关的障碍外,身临其境的性质还伴随着可用性和可浏览性方面的困难,尽管直观上可以克服,但与负面情绪相关,可以通过向用户提供更多信息来尽量减少这些困难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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