Improving Low Mathematics Achievers’ Number Sense via Number Line Training with Board Games

M. Sarı, Sinan Olkun
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Abstract

The current study investigated the effect of a number line training via board games with specific contents, namely numerical and figural, on students’ number line estimation skill, arithmetic performance, and mathematics achievement. A total of 30 first graders (15 in experimental and 15 in control group) participated in the study. There were 2 SLD students, one in each, in the experimental and control groups. Number line training with a board game, Sahibingo® was implemented in the experimental group, while a non-numerical board game, Animalbingo, was used in the control group. Training lasted for 30 minutes a day, one day a week, and 4 weeks (2 hours in total). Results showed that students, including the SLD, in the experimental group improved their number line estimation skills in 0-10 and 0-20 number range, but not in the 0-100 range. Improvements did not reflect in arithmetic performance and mathematics achievement scores. Although there are some improvements in small range number line estimations possibly because of the familiarity there is no improvement in the larger range and in terms of mathematics achievement scores, possibly because of the shorter period of training. It can be concluded that low mathematics achievers’ number sense can be improved via board games with numerical content. Future research may investigate the effect of longer periods and may include other students with special needs.
通过棋盘游戏中的数列训练提高低数学成绩学生的数感
本研究探讨了通过具有特定内容(即数字和图形)的棋盘游戏进行数线训练对学生数线估算技能、算术成绩和数学成就的影响。共有 30 名一年级学生(实验组和对照组各 15 人)参加了本研究。实验组和对照组各有 2 名 SLD 学生。实验组使用棋盘游戏 Sahibingo® 进行数列训练,对照组则使用非数字棋盘游戏 Animalbingo。训练时间为每天 30 分钟,每周一天,持续 4 周(共 2 小时)。结果表明,实验组学生(包括 SLD)在 0-10 和 0-20 数字范围内的数列估算能力有所提高,但在 0-100 数字范围内没有提高。在算术成绩和数学成绩方面,学生的进步并没有体现出来。虽然小范围的数线估算能力有所提高,但可能是因为熟悉了数线,而大范围的数线估算能力和数学成绩得分方面则没有提高,这可能是因为训练时间较短。由此可以得出结论,数学成绩差的学生可以通过含有数字内容的棋盘游戏提高数感。未来的研究可能会调查更长训练时间的效果,也可能会包括其他有特殊需要的学生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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