Theory-building in the social, material and postdigital worlds of play: Participatory research and multimodal discourse analysis

John Potter
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Abstract

This article is about using participatory research and multimodal discourse analysis to scaffold theory-building, with a focus on how children draw on their lifeworlds, folkloric imagination, and media experiences to generate meanings in, and through, their play. It draws on a tradition of research which employs a multimodal semiotic lens to analyse interaction and communication between social actors in combination with sociocultural theory to generate hypotheses about a phenomenon. The focus is on how multimodal discourse analysis operates when partnered in research designs with other interpretive constructs, drawn from sociocultural, socio-material and postdigital frames. Examples are featured from two research projects centred on children’s play, and the central argument here is that play, with its reference points in media, popular culture and traditional folkloric forms is a particular location for theory-building on the postdigital nature of contemporary lived experience.
在游戏的社会、物质和后数字世界中建立理论:参与式研究和多模态话语分析
本文将利用参与式研究和多模态话语分析为理论建设提供支架,重点关注儿童如何利用其生活世界、民间想象力和媒体经验,在游戏中并通过游戏产生意义。它借鉴了采用多模态符号学视角分析社会行动者之间的互动和交流的研究传统,并结合社会文化理论,对某一现象提出假设。重点是多模态话语分析如何在研究设计中与来自社会文化、社会物质和后数字框架的其他解释性建构相结合。两个以儿童游戏为中心的研究项目中的例子很有特色,其核心论点是,以媒体、大众文化和传统民俗形式为参照点的游戏是就当代生活经验的后数字化性质进行理论建设的一个特殊地点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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