Cultural Introduction Application in Lembata Regency, NTT Using Android-Based Augmented Reality

Bagus Wibowo Kusumo, Arief Hermawan
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Abstract

There are a lot of ways to conserve the Indonesian cultures, like using traditional things to create clothes, traditional houses, cultures, traditional dances, etc. The newest way to introduce Indonesia cultures is by making an application that can introduce the traditional culture. This research will focus in introducing the culture of Lembata Regency in Nusa Tenggara Timur using augmented reality technology. The application will use augmented reality technology based on android to show 3D product. This idea occurs because the limitation of information that shared by the government of Lembata Regency through its website. The understanding of local culture can give new experience to citizen and pushed them to filter the foreign culture that entering Indonesia by using virtual understanding. The Indonesian culture that localized in Lembata Regency NTT started to pushing back and threatened to be replaced by the foreign culture. That will make the citizen of Lembata Regency will loses their identity. The lack of information that provide by the local government, like the unavailability of local website that can be used to introduce the local culture is become the main idea for this research. The outcome of this research is an augmented reality application that can turned picture into 3D form. This application is mainly use to attract young generation awareness of the local culture.
使用基于安卓的增强现实技术在 NTT 兰巴塔丽晶酒店进行文化介绍应用
保护印尼文化的方法有很多,比如用传统的东西制作服装、传统房屋、文化、传统舞蹈等。介绍印尼文化的最新方式是制作一个可以介绍传统文化的应用程序。本研究将重点利用增强现实技术介绍努沙登加拉省伦巴塔地区的文化。该应用程序将使用基于安卓系统的增强现实技术来展示 3D 产品。产生这一想法的原因是,Lembata Regency 政府通过其网站共享的信息有限。对本地文化的了解可以给公民带来新的体验,并通过虚拟了解推动他们过滤进入印尼的外国文化。在蓝巴塔县 NTT 本地化的印尼文化开始倒退,并面临被外来文化取代的威胁。这将使伦巴塔地区的公民失去他们的身份。当地政府提供的信息匮乏,例如没有可用于介绍当地文化的当地网站,这成为本研究的主要思路。这项研究的成果是一个能将图片转化为三维形式的增强现实应用程序。该应用主要用于吸引年轻一代了解当地文化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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