{"title":"Feasibility study of virtual reality in audiovisual environment: Assessment of university cafeteria acoustic environment","authors":"Wen Zehua, Guo Xiaoyang","doi":"10.1002/cav.2231","DOIUrl":null,"url":null,"abstract":"<p>This study primarily focuses on investigating whether virtual reality scenarios can authentically replicate real-life audio-visual environments. The authenticity of audio-visual environments plays a crucial role in both the design and VR fields today. Only when the authenticity of audio-visual interactive experiences is validated as feasible can virtual reality technology demonstrate positive impacts. We assessed the annoyance levels subjectively under different audio-visual conditions: a real cafeteria environment and a simulated cafeteria environment. Participants were tasked with the same activities in both environments. After each experiment, they indicated their levels of annoyance by completing a questionnaire. The results indicated a significant positive correlation between the overall subjective annoyance levels in both experiments and the subjective annoyance levels associated with different behaviors. This suggests that under identical audio conditions, virtual reality scenarios more effectively replicate the real noise environment. Furthermore, we have uncovered that certain objective factors influence the expression of authenticity. Optimizing these factors may potentially further enhance the feasibility of virtual reality technology in audio-visual environments.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 2","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2231","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
This study primarily focuses on investigating whether virtual reality scenarios can authentically replicate real-life audio-visual environments. The authenticity of audio-visual environments plays a crucial role in both the design and VR fields today. Only when the authenticity of audio-visual interactive experiences is validated as feasible can virtual reality technology demonstrate positive impacts. We assessed the annoyance levels subjectively under different audio-visual conditions: a real cafeteria environment and a simulated cafeteria environment. Participants were tasked with the same activities in both environments. After each experiment, they indicated their levels of annoyance by completing a questionnaire. The results indicated a significant positive correlation between the overall subjective annoyance levels in both experiments and the subjective annoyance levels associated with different behaviors. This suggests that under identical audio conditions, virtual reality scenarios more effectively replicate the real noise environment. Furthermore, we have uncovered that certain objective factors influence the expression of authenticity. Optimizing these factors may potentially further enhance the feasibility of virtual reality technology in audio-visual environments.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.