Feasibility study of virtual reality in audiovisual environment: Assessment of university cafeteria acoustic environment

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Wen Zehua, Guo Xiaoyang
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引用次数: 0

Abstract

This study primarily focuses on investigating whether virtual reality scenarios can authentically replicate real-life audio-visual environments. The authenticity of audio-visual environments plays a crucial role in both the design and VR fields today. Only when the authenticity of audio-visual interactive experiences is validated as feasible can virtual reality technology demonstrate positive impacts. We assessed the annoyance levels subjectively under different audio-visual conditions: a real cafeteria environment and a simulated cafeteria environment. Participants were tasked with the same activities in both environments. After each experiment, they indicated their levels of annoyance by completing a questionnaire. The results indicated a significant positive correlation between the overall subjective annoyance levels in both experiments and the subjective annoyance levels associated with different behaviors. This suggests that under identical audio conditions, virtual reality scenarios more effectively replicate the real noise environment. Furthermore, we have uncovered that certain objective factors influence the expression of authenticity. Optimizing these factors may potentially further enhance the feasibility of virtual reality technology in audio-visual environments.

Abstract Image

视听环境中虚拟现实技术的可行性研究:大学食堂声学环境评估
本研究主要侧重于探讨虚拟现实场景能否真实地复制现实生活中的视听环境。视听环境的真实性在当今的设计和虚拟现实领域都起着至关重要的作用。只有当视听交互体验的真实性被证实是可行的,虚拟现实技术才能产生积极的影响。我们主观地评估了不同视听条件下的烦扰程度:真实的自助餐厅环境和模拟的自助餐厅环境。在这两种环境中,受试者都承担了相同的活动任务。每次实验结束后,他们都会填写一份调查问卷,说明自己的烦恼程度。结果表明,两次实验中的总体主观烦恼水平与与不同行为相关的主观烦恼水平之间存在明显的正相关。这表明,在相同的音频条件下,虚拟现实场景能更有效地再现真实的噪音环境。此外,我们还发现某些客观因素会影响真实性的表达。优化这些因素有可能进一步提高虚拟现实技术在视听环境中的可行性。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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