Measuring risky loot box use: An item response theory analysis of the Risky Loot Box Index among adolescents.

IF 3.2 2区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Psychology of Addictive Behaviors Pub Date : 2024-08-01 Epub Date: 2024-04-01 DOI:10.1037/adb0001009
Caterina Primi, Francesco Sanson, Maria Anna Donati
{"title":"Measuring risky loot box use: An item response theory analysis of the Risky Loot Box Index among adolescents.","authors":"Caterina Primi, Francesco Sanson, Maria Anna Donati","doi":"10.1037/adb0001009","DOIUrl":null,"url":null,"abstract":"<p><strong>Objective: </strong>Loot boxes (LBs) are virtual items embedded within video games that contain randomly generated in-game prizes. LB use can become risky, so it is important to have good measurement instruments, especially among adolescents, who are particularly involved in video gaming and LB purchasing. The present study analyses the adequacy of the <i>Risky Loot Box Index</i> (RLI; Brooks & Clark, 2019) by applying item response theory (IRT).</p><p><strong>Method: </strong>Participants were 2,443 (59% males, mean age = 16.48, <i>SD</i> = 1.22) Italian high school students.</p><p><strong>Results: </strong>The 2PL logistic model was applied. Item properties (i.e., severity and discrimination) were consistent with the aim of efficiently measuring risky LB use. The test information function indicated that the instrument was adequately informative. The RLI appeared to be invariant across gender, with male adolescents more at-risk than female adolescents. LB engagement was also found to explain latent trait of risky LB use over and beyond video gaming and gambling frequency and severity when controlling for gender.</p><p><strong>Conclusions: </strong>The RLI is an efficient screening tool that can specifically measure risky LB use among youth. It can profitably be used for research and intervention purposes. The promising usefulness of the IRT score for clinical purposes is also discussed. (PsycInfo Database Record (c) 2024 APA, all rights reserved).</p>","PeriodicalId":48325,"journal":{"name":"Psychology of Addictive Behaviors","volume":" ","pages":"637-648"},"PeriodicalIF":3.2000,"publicationDate":"2024-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psychology of Addictive Behaviors","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1037/adb0001009","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/4/1 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

Abstract

Objective: Loot boxes (LBs) are virtual items embedded within video games that contain randomly generated in-game prizes. LB use can become risky, so it is important to have good measurement instruments, especially among adolescents, who are particularly involved in video gaming and LB purchasing. The present study analyses the adequacy of the Risky Loot Box Index (RLI; Brooks & Clark, 2019) by applying item response theory (IRT).

Method: Participants were 2,443 (59% males, mean age = 16.48, SD = 1.22) Italian high school students.

Results: The 2PL logistic model was applied. Item properties (i.e., severity and discrimination) were consistent with the aim of efficiently measuring risky LB use. The test information function indicated that the instrument was adequately informative. The RLI appeared to be invariant across gender, with male adolescents more at-risk than female adolescents. LB engagement was also found to explain latent trait of risky LB use over and beyond video gaming and gambling frequency and severity when controlling for gender.

Conclusions: The RLI is an efficient screening tool that can specifically measure risky LB use among youth. It can profitably be used for research and intervention purposes. The promising usefulness of the IRT score for clinical purposes is also discussed. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

衡量危险游戏礼盒的使用情况:对青少年 "危险游戏盒指数 "的项目反应理论分析。
目的战利品箱(Loot Box,LBs)是嵌入电子游戏中的虚拟物品,内含随机生成的游戏奖品。使用奖品盒可能会带来风险,因此拥有良好的测量工具非常重要,尤其是对青少年而言,因为他们尤其热衷于电子游戏和购买奖品盒。本研究运用项目反应理论(IRT)分析了风险奖品箱指数(RLI;Brooks & Clark,2019)的适当性:参与者为 2443 名意大利高中生(59% 为男性,平均年龄 = 16.48 岁,SD = 1.22):采用 2PL 逻辑模型。项目属性(即严重程度和区分度)与有效测量危险使用 LB 的目标一致。测试信息函数表明该工具具有足够的信息量。RLI在不同性别之间似乎是不变的,男性青少年比女性青少年更危险。在控制性别因素的情况下,研究还发现枸杞参与可以解释枸杞风险使用的潜在特质,而不局限于视频游戏和赌博的频率和严重程度:RLI是一种有效的筛查工具,可以专门测量青少年的枸杞使用风险。结论:RLI 是一种有效的筛查工具,可以专门测量青少年使用枸杞子的风险,可用于研究和干预,并从中获益。此外,还讨论了 IRT 评分在临床上的应用前景。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
4.90
自引率
11.80%
发文量
165
期刊介绍: Psychology of Addictive Behaviors publishes peer-reviewed original articles related to the psychological aspects of addictive behaviors. The journal includes articles on the following topics: - alcohol and alcoholism - drug use and abuse - eating disorders - smoking and nicotine addiction, and other excessive behaviors (e.g., gambling) Full-length research reports, literature reviews, brief reports, and comments are published.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信