Oral Health Education for Children: Development of a Serious Game with a User-Centered Design Approach.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Games for Health Journal Pub Date : 2024-08-01 Epub Date: 2024-04-01 DOI:10.1089/g4h.2023.0055
Thaís Silva Mendonça, Sérgio Teixeira de Carvalho, Ahmad Aljafari, Marie Therese Hosey, Luciane Rezende Costa
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引用次数: 0

Abstract

Background: Children can learn efficiently with well-designed serious games. The use of applications to promote health has proliferated, but there is a lack of scientific studies on educational games in oral health. Materials and Methods: We developed the Brazilian version of a British and Jordanian oral health education game for children from the perspectives of Brazilian specialists and users. This descriptive study, with a qualitative and quantitative approach, comprised three phases: I-Experts' discussion of the appropriateness of the previous version of the game to Brazil; II-Development of the first Brazilian version of the game; and III-Evaluation of the first version with 15 children from 4 to 8 years of age. Results: In Phase I, the specialists agreed with the development of the Brazilian version of the game, with minor adjustments on: advice on eating; advice on oral hygiene habits, users' age group, game characters, and game purpose. Phase II: a version with a few changes in images and recommendations, written and spoken in Brazilian Portuguese. Phase III: The global average of correct answers in the game's tasks was 75.3%, ranging from 50.0% to 100%. Children reported having fun with the game, and most understood the content and its interface; their parents found the information relevant and enjoyed the gameplay with their children. Conclusions: The Oral Health Education Game offered basic information for preventing dental caries to Brazilian children aged 4-8 years old in an interactive and fun way; it could support professionals in improving oral health education.

儿童口腔健康教育:以用户为中心的设计方法开发严肃游戏。
背景:儿童可以通过精心设计的严肃游戏高效地学习。使用应用程序来促进健康的做法越来越多,但缺乏有关口腔健康教育游戏的科学研究。材料与方法:我们从巴西专家和用户的角度出发,开发了英国和约旦儿童口腔健康教育游戏的巴西版本。这项描述性研究采用定性和定量方法,包括三个阶段:I-专家讨论之前版本的游戏是否适合巴西;II-开发第一个巴西版本的游戏;III-与 15 名 4 至 8 岁的儿童一起评估第一个版本的游戏。结果:在第一阶段,专家们同意开发巴西版游戏,但在以下方面略作调整:饮食建议、口腔卫生习惯建议、用户年龄组、游戏角色和游戏目的。第二阶段:对图片和建议稍作改动的版本,用巴西葡萄牙语编写和口述。第三阶段:游戏任务的总平均正确率为 75.3%,从 50.0%到 100%不等。孩子们表示游戏很有趣,大多数人都能理解游戏内容和界面;他们的父母认为游戏信息很有意义,并喜欢和孩子一起玩游戏。结论口腔健康教育游戏以互动和有趣的方式为巴西 4-8 岁儿童提供了预防龋齿的基本信息;它可以为专业人员改进口腔健康教育提供支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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