Video games are exciting: a European study of video game‐induced seizures and epilepsy

IF 16.4 1区 化学 Q1 CHEMISTRY, MULTIDISCIPLINARY
D.G.A. Kasteleijn‐Nolst Trenité, A. Martins da Silva, S. Ricci, G. Rubboli, C.A. Tassinari, J. Lopes, M. Bettencourt, J. Oosting, J.P. Segers
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引用次数: 0

Abstract

Background Video game seizures have been reported in photosensitive and non‐photosensitive patients with epilepsy. The game Super Mario World, has led to many cases of first seizures. We examined whether this game was indeed more provocative than other programs and whether playing the game added to this effect. Methods We prospectively investigated 352 patients in four European cities, using a standard protocol including testing of a variety of visual stimuli. We correlated historical data on provocative factors in daily life with electroencephalographic laboratory findings. Results The video game, Super Mario World proved more epileptogenic than standard TV programs and as provocative as programs with flashing lights and patterns. Most striking was the fact that video game‐viewing and‐playing on the 50 and 100 Hz TV was significantly more provocative than viewing the standard program ( P < 0.001, P < 0.05 respectively). Playing the video game Mario World on a 50 Hz TV, appeared to be significantly more provocative than playing this game on the 100 Hz TV ( P < 0.001). Of 163 patients with a history of TV‐, VG‐ or CG‐seizures, 85% of them showed epileptiform discharges in response to photic stimulation, 44% to patterns, 59% to 50 Hz TV and 29% to 100 Hz TV. Conclusions Children and adolescents with a history of video game seizures are, in the vast majority, photosensitive and should be investigated with standardised photic stimulation. Games and programs with bright background or flashing images are specifically provocative. Playing a video game on a 100 Hz TV is less provocative [published with videosequences].
电子游戏令人兴奋:欧洲对电子游戏诱发癫痫发作和癫痫的研究
背景 据报道,在对光敏感和不对光敏感的癫痫患者中都有电子游戏癫痫发作。游戏《超级马里奥世界》导致了许多首次癫痫发作的病例。我们研究了这款游戏是否确实比其他程序更具刺激性,以及玩游戏是否会增加这种效应。方法 我们对欧洲四个城市的 352 名患者进行了前瞻性调查,采用的标准方案包括对各种视觉刺激进行测试。我们将日常生活中诱发因素的历史数据与脑电图实验室结果进行了关联。结果 视频游戏《超级马里奥世界》的致痫性高于普通电视节目,其诱发性也不亚于闪烁灯光和图案的节目。最令人震惊的是,在 50 赫兹和 100 赫兹电视机上观看和播放视频游戏比观看标准节目的刺激性要强得多(分别为 P < 0.001 和 P < 0.05)。在 50 赫兹电视机上玩视频游戏 "马里奥世界 "似乎比在 100 赫兹电视机上玩该游戏更具刺激性(P < 0.001)。在 163 名有电视、VG 或 CG 癫痫发作史的患者中,85% 的人对光照刺激有癫痫样放电反应,44% 的人对图案刺激有癫痫样放电反应,59% 的人对 50 赫兹电视有癫痫样放电反应,29% 的人对 100 赫兹电视有癫痫样放电反应。结论 有电子游戏癫痫发作史的儿童和青少年绝大多数都对光敏感,应使用标准化光刺激进行检查。具有明亮背景或闪烁图像的游戏和节目具有特殊的刺激性。在 100 Hz 的电视机上玩电子游戏的刺激性较小[与视频序列一起发布]。
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来源期刊
Accounts of Chemical Research
Accounts of Chemical Research 化学-化学综合
CiteScore
31.40
自引率
1.10%
发文量
312
审稿时长
2 months
期刊介绍: Accounts of Chemical Research presents short, concise and critical articles offering easy-to-read overviews of basic research and applications in all areas of chemistry and biochemistry. These short reviews focus on research from the author’s own laboratory and are designed to teach the reader about a research project. In addition, Accounts of Chemical Research publishes commentaries that give an informed opinion on a current research problem. Special Issues online are devoted to a single topic of unusual activity and significance. Accounts of Chemical Research replaces the traditional article abstract with an article "Conspectus." These entries synopsize the research affording the reader a closer look at the content and significance of an article. Through this provision of a more detailed description of the article contents, the Conspectus enhances the article's discoverability by search engines and the exposure for the research.
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