Premankur Banerjee, Jason Cherin, Jayati Upadhyay, Jason Kutch, Heather Culbertson
{"title":"Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform","authors":"Premankur Banerjee, Jason Cherin, Jayati Upadhyay, Jason Kutch, Heather Culbertson","doi":"arxiv-2403.15924","DOIUrl":null,"url":null,"abstract":"The paper presents a system for simulating surfing in Virtual Reality (VR),\nemphasizing the recreation of aquatic motions and user-initiated propulsive\nforces using a 6-Degree of Freedom (DoF) motion platform. We present an\nalgorithmic approach to accurately render surfboard kinematics and interactive\npaddling dynamics, validated through experimental evaluation with \\(N=17\\)\nparticipants. Results indicate that the system effectively reproduces various\nacceleration levels, the perception of which is independent of users' body\nposture. We additionally found that the presence of ocean ripples amplifies the\nperception of acceleration. This system aims to enhance the realism and\ninteractivity of VR surfing, laying a foundation for future advancements in\nsurf therapy and interactive aquatic VR experiences.","PeriodicalId":501062,"journal":{"name":"arXiv - CS - Systems and Control","volume":"36 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Systems and Control","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2403.15924","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The paper presents a system for simulating surfing in Virtual Reality (VR),
emphasizing the recreation of aquatic motions and user-initiated propulsive
forces using a 6-Degree of Freedom (DoF) motion platform. We present an
algorithmic approach to accurately render surfboard kinematics and interactive
paddling dynamics, validated through experimental evaluation with \(N=17\)
participants. Results indicate that the system effectively reproduces various
acceleration levels, the perception of which is independent of users' body
posture. We additionally found that the presence of ocean ripples amplifies the
perception of acceleration. This system aims to enhance the realism and
interactivity of VR surfing, laying a foundation for future advancements in
surf therapy and interactive aquatic VR experiences.