Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform

Premankur Banerjee, Jason Cherin, Jayati Upadhyay, Jason Kutch, Heather Culbertson
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Abstract

The paper presents a system for simulating surfing in Virtual Reality (VR), emphasizing the recreation of aquatic motions and user-initiated propulsive forces using a 6-Degree of Freedom (DoF) motion platform. We present an algorithmic approach to accurately render surfboard kinematics and interactive paddling dynamics, validated through experimental evaluation with \(N=17\) participants. Results indicate that the system effectively reproduces various acceleration levels, the perception of which is independent of users' body posture. We additionally found that the presence of ocean ripples amplifies the perception of acceleration. This system aims to enhance the realism and interactivity of VR surfing, laying a foundation for future advancements in surf therapy and interactive aquatic VR experiences.
使用 6-DoF 运动平台感知和控制虚拟现实中的冲浪运动
本文介绍了一个在虚拟现实(VR)中模拟冲浪的系统,强调利用一个 6 自由度(DoF)运动平台再现水上运动和用户发起的推进力。我们提出了精确呈现冲浪板运动学和交互式划桨动力学的分析方法,并通过(N=17)参与者的实验评估进行了验证。结果表明,该系统有效地再现了各种加速度水平,其感知与用户的身体姿势无关。我们还发现,海洋涟漪的存在会放大加速度的感知。该系统旨在增强 VR 冲浪的逼真度和互动性,为未来冲浪治疗和交互式水上 VR 体验的发展奠定基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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