The lived experiences of play and the perspectives of disabled children and their parents surrounding brain-computer interfaces.

IF 1.9 4区 医学 Q2 REHABILITATION
Carina Siu, Manar Aoude, John Andersen, Kim D Adams
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Abstract

Brain-computer interfaces (BCI) offer promise to the play of children with significant physical impairments, as BCI technology can enable disabled children to control computer devices, toys, and robots using only their brain signals. However, there is little research on the unique needs of disabled children when it comes to BCI-enabled play. Thus, this paper explored the lived experiences of play for children with significant physical impairments and examined how BCI could potentially be implemented into disabled children's play experiences by applying a social model of childhood disability. Descriptive qualitative methodology was employed by conducting four semi-structured interviews with two children with significant physical impairments and their parents. We found that disabled children's play can be interpreted as passive or active depending on one's definition and perceptions surrounding play. Moreover, disabled children continue to face physical, economic, and technological barriers in their play, as well as play restrictions from physical impairments. We urge that future research should strive to directly hear from disabled children themselves, as their perspectives may differ from their parents' views. Also, future BCI development should strive to incorporate video games, recreational and entertainment applications/platforms, toys and switch-adapted toys, and power wheelchairs to better support the play of children with significant physical impairments.Implications for RehabilitationAssistive technology research should strive to examine the social, infrastructural, and environmental barriers that continue to disable and restrict participation for disabled children and their families through applying a social model of childhood disability and other holistic frameworks that look beyond individual factorsFuture research that examines the needs and lives of disabled children should strive to directly seek the opinions and perspectives of disabled children themselvesBrain-computer interface development should strive to incorporate video games, recreational and entertainment applications/platforms, toys and switch-adapted toys, and power wheelchairs to better support the play of children with significant physical impairments.

残疾儿童及其父母围绕脑机接口的游戏生活体验和观点。
脑机接口(BCI)为有严重肢体障碍的儿童的游戏带来了希望,因为BCI技术可以让残疾儿童只用大脑信号就能控制电脑设备、玩具和机器人。然而,关于残疾儿童在使用 BCI 技术进行游戏时的独特需求的研究却很少。因此,本文探讨了有严重肢体障碍的儿童在游戏中的生活体验,并通过应用儿童残疾的社会模型,研究了如何将生物识别技术应用到残疾儿童的游戏体验中。本文采用了描述性定性方法,对两名有严重肢体障碍的儿童及其父母进行了四次半结构式访谈。我们发现,残疾儿童的游戏可以被解释为被动或主动,这取决于人们对游戏的定义和看法。此外,残疾儿童在游戏中仍然面临着物理、经济和技术上的障碍,以及身体缺陷对游戏的限制。我们敦促未来的研究应努力直接听取残疾儿童自己的意见,因为他们的观点可能与父母的观点不同。此外,未来的生物识别(BCI)开发应努力将视频游戏、娱乐应用程序/平台、玩具和开关适配玩具以及电动轮椅纳入其中,以更好地支持有严重肢体障碍的儿童的游戏。对康复的启示辅助技术研究应通过应用儿童残疾的社会模式和其他超越个体因素的整体框架,努力研究继续阻碍和限制残疾儿童及其家庭参与的社会、基础设施和环境障碍。未来研究残疾儿童的需求和生活时,应努力直接征求残疾儿童自己的意见和观点、脑机接口开发应努力将视频游戏、娱乐应用程序/平台、玩具和开关适配玩具以及电动轮椅纳入其中,以更好地支持有严重肢体障碍的儿童的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.70
自引率
13.60%
发文量
128
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