Effectiveness of Wii-Fit Combined with Conventional Exercises on the Functional Mobility and Balance of Children with Cerebral Palsy and Their Typically Growing Peers.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Games for Health Journal Pub Date : 2024-06-01 Epub Date: 2024-03-25 DOI:10.1089/g4h.2023.0113
Derya Kardes Ekici, Habibe Serap Inal
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引用次数: 0

Abstract

Nintendo Wii Fit is an accessible, affordable, and productive inclusion into rehabilitation programs for children with cerebral palsy (CP) as a physical activity intervention; however, to our knowledge, there are no comparative studies 8 investigating the effects on the functional mobility and balance of children with CP compared to typically growing (TG) children. We evaluated the effects of Nintendo Wii Fit video exercises on static and dynamic balance, functional capacity, and walking endurance in children with CP compared to their TG peers. Children with CP and their TG peers were trained with Nintendo Wii Fit Balance Board games and conventional exercises (40 minutes each) for 16 weeks, twice a week. Their static and dynamic balance, functional capacity, and walking endurance were evaluated at the beginning and end of the study. The improvement achieved within the groups in all parameters, as well as between the groups, was significant, except for the dynamic balance and walking endurance. Standing Nintendo Wii Fit exercises combined with conventional exercises can be included as axial exercises in the physiotherapy program for children with CP as an enjoyable physical activity. TG children may also benefit, increasing their functional mobility and walking endurance in a fun way.

Wii-Fit 与传统运动相结合对大脑性瘫痪儿童及其发育正常的同龄人的功能活动能力和平衡能力的影响。
任天堂 Wii Fit 作为一种体育锻炼干预措施,可被纳入脑瘫(CP)儿童的康复计划中,而且易于获得、经济实惠、富有成效;然而,据我们所知,目前还没有比较性研究调查 CP 儿童与发育正常(TG)儿童相比,在功能移动性和平衡方面的效果。我们评估了任天堂 Wii Fit 视频练习对 CP 儿童与 TG 儿童的静态和动态平衡、功能能力和行走耐力的影响。我们使用任天堂 Wii Fit 平衡板游戏和传统练习(各 40 分钟)对患有先天性心脏病的儿童及其同龄人进行了为期 16 周、每周两次的训练。在研究开始和结束时对他们的静态和动态平衡、功能能力和行走耐力进行评估。除动态平衡和步行耐力外,各组内部以及组间的所有参数均有显著改善。站立式任天堂 Wii Fit 运动与常规运动相结合,可作为轴向运动纳入 CP 儿童的物理治疗计划中,成为一项令人愉悦的体育活动。TG儿童也可能从中受益,以一种有趣的方式提高他们的功能活动能力和行走耐力。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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