VR based gesture elicitation for user—Interfaces with low vision

K. Kalaiselvi, R. Bhuvaneswari, R. Rekha, T. R. Kumar, Rishav Banerjee, Omang Baheti
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Abstract

User interfaces (UI) and menus in virtual reality (VR), which frequently replicate traditional UI for computers and smartphones, are not created factoring for individuals with low eyesight as they demand accurate pointing and good vision to engage effectively. As an alternative method of user interaction with UI, using gestures can be recommended. Comparing gesture-based interaction with the conventional point-and-click technique for changing system settings like volume, brightness, and window manipulation in order to test this hypothesis is employed. Accessibility, spatial awareness, and precision for those with low vision while lowering cognitive load and enhancing immersion for all users can be improved by leveraging gestures. The objective of the research work is to explore the framework of Gesture Elicitation in VR environments for users with low vision. In this research work the usage of gestures as a more effective and immersive means of interacting with menus, which will not only enhance the experience of normal VR users but also drastically reduce the friction experienced by those with visual impairments is proposed. User studies demonstrate a noticeable improvement in the aforementioned areas, with faster work completion times, more immersion, and better user satisfaction.
基于虚拟现实的低视力用户界面手势诱导
虚拟现实(VR)中的用户界面(UI)和菜单经常复制电脑和智能手机的传统 UI,但并不适合视力低下的人,因为它们需要准确的指向和良好的视力才能有效参与。作为用户与用户界面交互的替代方法,建议使用手势。为了验证这一假设,我们采用了基于手势的交互方式与传统的点选式交互方式进行比较,以改变音量、亮度和窗口操作等系统设置。利用手势可以提高低视力者的可访问性、空间意识和精确度,同时降低认知负荷,增强所有用户的沉浸感。这项研究工作的目的是为低视力用户探索 VR 环境中的手势诱导框架。在这项研究工作中,提出了使用手势作为与菜单进行交互的一种更有效、更身临其境的手段,这不仅能增强普通 VR 用户的体验,还能大大减少视力障碍用户所经历的摩擦。用户研究表明,在上述方面都有明显改善,工作完成时间更快,沉浸感更强,用户满意度更高。
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