Feasibility of RPG for Learning about Empathy, Creativity, and Self-efficacy

Yiyang Shi
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Abstract

The field of psychology has a growing interest in role-playing games (RPGs) and is committed to exploring the processes of learning and development involved in RPG gaming. However, there is currently limited research on RPGs in the discipline of psychological science, as RPG was once considered a form of leisure that did not consider the potential learning and development involved. Therefore, the topic of the present review is the relationship between RPG gaming and the development of personal competencies involving empathy, creativity, and self-efficacy. The paper reviews various past related studies, all of which used a self-report format in a laboratory setting to collect data from RPG and non-RPG players on scales related to empathy, creativity, and self-efficacy to measure their levels of these competencies. The results show that RPG players demonstrate higher levels of empathy and creativity than non-RPG players, and that there is no correlation between RPG gaming experience and self-efficacy. Creativity and self-efficacy are positively correlated for both RPG and non-RPG players. Behaviorism, constructivism, and sociocultural learning explain the mechanisms underlying the improved competencies. Future research could establish more accurate procedures for measuring the abilities discussed in this review and test whether current results can be replicated. Also, future research could explore what in-game mechanisms or settings are more conducive to stimulating the acquisition and cultivation of various competencies in RPG players.
通过 RPG 学习移情、创造力和自我效能的可行性
心理学领域对角色扮演游戏(RPG)的兴趣与日俱增,并致力于探索 RPG 游戏中的学习和发展过程。然而,目前心理科学学科对 RPG 游戏的研究十分有限,因为 RPG 游戏曾被认为是一种休闲方式,并没有考虑到其中潜在的学习和发展。因此,本综述的主题是 RPG 游戏与涉及移情、创造力和自我效能的个人能力发展之间的关系。本文回顾了过去的多项相关研究,所有这些研究都是在实验室环境中采用自我报告的形式,收集 RPG 和非 RPG 玩家在移情、创造力和自我效能方面的相关量表数据,以衡量他们在这些方面的能力水平。结果显示,RPG 游戏玩家的移情能力和创造力水平高于非 RPG 游戏玩家,而 RPG 游戏经验与自我效能感之间没有相关性。在 RPG 和非 RPG 玩家中,创造力和自我效能感呈正相关。行为主义、建构主义和社会文化学习解释了能力提高的内在机制。未来的研究可以建立更精确的程序来测量本综述中讨论的能力,并检验目前的结果是否可以复制。此外,未来的研究还可以探索哪些游戏机制或环境更有利于刺激 RPG 玩家获得和培养各种能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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