POSSIBLE UTILIZATION OF GENERATIVE ARTIFICIAL INTELLIGENCE TOOLS FOR CREATING DIGITAL EDUCATIONAL ESCAPE ROOMS

Ivan Stojšić
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Abstract

Escape rooms used for teaching purposes are usually called educational escape rooms. Educational escape rooms are cooperative games designed for teaching particular educational material based on a series of narrative-driven puzzles that group(s) of pupils/students must solve within a limited time to achieve the goal of the game and leave a room or environment (or alternatively break into the locked box or unravel a mystery). The shift to online teaching caused by the COVID-19 pandemic increased the use of educational escape rooms in a digital format. Digital educational escape rooms are escape game-like interactive activities (based on educational content) that are made with digital technologies. Most of the research studies and literature reviews suggest that digital educational escape rooms could have some positive impacts on students’ cognitive, behavioral, and affective learning outcomes. However, a significant amount of digital escape games created by teachers lack engaging story, challenging narrative-based puzzles (that are related to specific learning objectives), and cohesive graphics. Therefore, the practical usability and effectiveness of such games in real and virtual learning environments are questionable. In the field of educational game development, generative artificial intelligence can play a significant role in simplifying the process, improving quality, and saving time. This paper discusses how teachers could utilize generative artificial intelligence tools to ease and improve the creation process of digital educational escape rooms. In other words, this paper provides examples of how elements of digital escape games (such as narrative, game environment images, and puzzles) can be created with generative artificial intelligence tools (e.g., ChatGPT, Bing Image Creator, Stable Diffusion, AutoDraw, etc.).
利用人工智能生成工具创建数字教育逃生室的可能性
用于教学目的的逃生室通常被称为教育逃生室。教育逃生室是一种合作游戏,用于教授特定的教育材料,基于一系列叙事驱动的谜题,一组或多组学生必须在有限的时间内解决这些谜题,以实现游戏目标并离开房间或环境(或者闯入上锁的箱子或揭开谜底)。由 COVID-19 大流行病引起的向在线教学的转变增加了数字形式教育逃生室的使用。数字教育逃生室是利用数字技术制作的类似逃生游戏的互动活动(基于教育内容)。大多数研究和文献综述表明,数字教育逃生室可以对学生的认知、行为和情感学习成果产生一些积极影响。然而,教师制作的大量数字逃生游戏缺乏引人入胜的故事情节、具有挑战性的叙事性谜题(与特定的学习目标相关)和连贯的图形。因此,这类游戏在真实和虚拟学习环境中的实用性和有效性值得怀疑。在教育游戏开发领域,生成式人工智能可以在简化流程、提高质量和节省时间方面发挥重要作用。本文讨论了教师如何利用生成式人工智能工具来简化和改进数字教育逃生室的创建过程。换句话说,本文举例说明了如何利用生成式人工智能工具(如 ChatGPT、Bing Image Creator、Stable Diffusion、AutoDraw 等)创建数字逃脱游戏的元素(如叙事、游戏环境图像和谜题)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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