Knowledge trajectory of eSports as an emerging field of research

Jiantao Zhu, Chuhan Cao, Hefu Liu, Eric Tze Kuan Lim, Chee-Wee Tan
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Abstract

PurposeResearch on electric sports (eSports) has experienced significant growth in recent years as a consequence of increasing connectivity, institutionalization, and technological advances. However, the interdisciplinary nature of the eSports as a field and the burgeoning growth in eSports articles have rendered it necessary to conduct a systematic review of extant literature to take stock of the knowledge accumulated. To this end, we aim to undertake a comprehensive review of extant literature that takes stock of published research to derive opportunities for future research in the realm of eSports. In so doing, we contribute to the advancement of the field by mapping out the knowledge trajectory of eSports research and elucidating areas that have remained underexplored thus far.Design/methodology/approachTo conduct systematic review of the eSports literature, we employed a framework that included six essential steps: protocol, search, appraisal, synthesis, analysis, and report. This comprehensive approach enables us to meticulously investigate the existing body of literature on eSports and identify key trends and topics addressed within the field. By conducting the multidisciplinary systematic literature review, we thoroughly assess the current state of eSports literature and subsequently outline potential research avenues that can contribute to eSports fields.FindingsThis study draws on a six-phase framework – member preparation, team formation, character selection, team coordination, team performance, and team reflection – to illustrate the roles played by different levels of analysis unit (i.e. characters, players, and teams) and three distinct yet interconnected stages (i.e. inputs, process, and outputs) within eSports games as well as the research opportunities it brings.Originality/valueWe conducted a rigorous systematic review of the eSports literature by using quantitative citation analysis and qualitative content analysis. Furthermore, we adopted team dynamic view of eSports to identify potential research avenues for future research that contribute to advancing our understanding of the eSports tournaments.
电子竞技作为新兴研究领域的知识轨迹
目的 近年来,随着连通性的增强、制度化的发展和技术的进步,有关电子竞技(eSports)的研究有了长足的发展。然而,电子竞技作为一个领域所具有的跨学科性质以及电子竞技文章的迅猛增长,使得我们有必要对现有文献进行一次系统性的回顾,以评估所积累的知识。为此,我们旨在对现存文献进行一次全面回顾,对已发表的研究成果进行盘点,为电子竞技领域的未来研究提供机会。在此过程中,我们绘制了电子竞技研究的知识轨迹,并阐明了迄今为止仍未得到充分探索的领域,从而为该领域的发展做出了贡献。设计/方法/途径为了对电子竞技文献进行系统性综述,我们采用了一个包括六个基本步骤的框架:协议、搜索、评估、综合、分析和报告。这种全面的方法使我们能够细致地调查现有的电子竞技文献,并确定该领域的主要趋势和主题。通过进行多学科系统性文献综述,我们全面评估了电子竞技文献的现状,并随后概述了可为电子竞技领域做出贡献的潜在研究途径。研究结果本研究利用六阶段框架--成员准备、团队组建、角色选择、团队协调、团队表现和团队反思--来说明不同层次的分析单元(即角色、玩家和团队)所发挥的作用。原创性/价值我们通过定量引用分析和定性内容分析,对电子竞技文献进行了严格的系统性回顾。此外,我们还采用了电子竞技的团队动态视角,为今后的研究确定了潜在的研究途径,有助于加深我们对电子竞技比赛的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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