Immersive virtual reality-based learning as a supplement for biomedical engineering labs: challenges faced and lessons learned

IF 2.7 Q3 ENGINEERING, BIOMEDICAL
Ishita Tandon, Vitali Maldonado, Megan Wilkerson, Amanda Walls, Rajee Rao, Mostafa Elsaadany
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Abstract

Immersive virtual reality (VR) based laboratory demonstrations have been gaining traction in STEM education as they can provide virtual hands-on experience. VR can also facilitate experiential and visual learning and enhanced retention. However, several optimizations of the implementation, in-depth analyses of advantages and trade-offs of the technology, and assessment of receptivity of modern techniques in STEM education are required to ensure better utilization of VR-based labs.In this study, we developed VR-based demonstrations for a biomolecular engineering laboratory and assessed their effectiveness using surveys containing free responses and 5-point Likert scale-based questions. Insta360 Pro2 camera and Meta Quest 2 headsets were used in combination with an in-person lab. A cohort of 53 students watched the experimental demonstration on VR headsets in the lab after a brief lab overview in person and then performed the experiments in the lab.Only 28.29% of students reported experiencing some form of discomfort after using the advanced VR equipment as opposed to 63.63% of students from the previous cohort. About 40% of the students reported that VR eliminated or reduced auditory and visual distractions from the environment, the length of the videos was appropriate, and they received enough information to understand the tasks.The traditional lab method was found to be more suitable for explaining background information and lab concepts while the VR was found to be suitable for demonstrating lab procedures and tasks. Analyzing open-ended questions revealed several factors and recommendations to overcome the potential challenges and pitfalls of integrating VR with traditional modes of learning. This study provides key insights to help optimize the implementation of immersive VR to effectively supplement in-person learning experiences.
基于沉浸式虚拟现实的学习作为生物医学工程实验室的补充:面临的挑战和汲取的经验教训
基于沉浸式虚拟现实(VR)的实验室演示可以提供虚拟的亲身体验,因此在科学、技术和工程教育领域日益受到重视。VR 还能促进体验式和可视化学习,提高学习效果。在本研究中,我们为生物分子工程实验室开发了基于 VR 的演示,并使用包含自由回答和基于 5 点李克特量表问题的调查来评估其有效性。Insta360 Pro2 相机和 Meta Quest 2 头戴式设备与现场实验室结合使用。只有 28.29% 的学生表示在使用先进的 VR 设备后出现了某种形式的不适,而上一批学生中的这一比例为 63.63%。约 40% 的学生表示,VR 消除或减少了环境中的听觉和视觉干扰,视频长度适当,他们获得了足够的信息来理解任务。传统的实验方法更适合解释背景信息和实验概念,而 VR 则适合演示实验步骤和任务。对开放式问题的分析揭示了一些因素,并提出了一些建议,以克服将 VR 与传统学习模式相结合的潜在挑战和隐患。这项研究提供了重要的见解,有助于优化沉浸式 VR 的实施,从而有效地补充现场学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.70
自引率
0.00%
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0
审稿时长
13 weeks
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