Exploring the Effectiveness of Reverse Engineering Pedagogy in a Culture-Oriented STEAM Course: from Heritage to Creativity

Zhihua Lin, Zehui Zhan, Huajun Zhang
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Abstract

This research innovatively combines culture-based Culture-STEAM (C-STEAM) with Reverse Engineering pedagogy, aiming to explore the effectiveness of C-STEAM Reverse Engineering Teaching Mode on students’ Creative Thinking, Cultural Competence and Engineering Thinking. The study was conducted in an STEAM course of 90 undergraduate students major in Educational Technology. Based on the observation of the pilot study (Study 1), we refined the research design and accessed its efficacy through quasi-experimental design in the formal study (Study2). The results indicate that the experimental group outperformed the control group in aspects of Creative Thinking. Such as the Rationality, Concreteness, Generate Precise Ideas and Improve Idea. Both the experimental and control groups exhibited significant improvement in terms of the Value, Accuracy, and Logicality of Creative Thinking, overall Cultural Competence, Cultural Understanding, Cultural Identity, and Engineering Thinking. However, the two groups of students did not show significant progress in Generate Diverse Ideas, Flexibility and Evaluate Idea within Creative Thinking, as well as Cultural Practice within Cultural Competence. The study underscores the value of the C-STEAM Reverse Engineering Teaching Mode, particularly in enhancing students’ Creative Thinking, Cultural Competence, and Engineering Thinking, which provides a reference example for teachers to cultivate students’ ability. This study makes up for the gaps in C-STEAM related teaching mode innovation and explores possible directions for the future development of STEAM education. Nevertheless, it necessitates further refinement exploration of its internal mechanism.
探索逆向工程教学法在以文化为导向的 STEAM 课程中的有效性:从遗产到创造力
本研究创新性地将基于文化的文化-STEAM(C-STEAM)与逆向工程教学法相结合,旨在探索C-STEAM逆向工程教学模式对学生创新思维、文化素养和工程思维的影响。研究在 90 名教育技术专业本科生的 STEAM 课程中进行。根据试点研究(研究 1)的观察结果,我们完善了研究设计,并在正式研究(研究 2)中通过准实验设计检验了其有效性。结果表明,实验组在创造性思维方面的表现优于对照组。如合理性、具体性、产生精确想法和改进想法。实验组和对照组在创造性思维的价值、准确性和逻辑性、整体文化能力、文化理解、文化认同和工程思维方面都有显著提高。然而,两组学生在创造性思维中的 "产生多样化想法"、"灵活性 "和 "评估想法 "以及文化能力中的 "文化实践 "方面的进步并不明显。本研究凸显了C-STEAM逆向工程教学模式的价值,特别是在提升学生的创新思维、文化素养和工程思维方面,为教师培养学生的能力提供了可借鉴的范例。本研究弥补了 C-STEAM 相关教学模式创新的不足,为 STEAM 教育的未来发展探索了可能的方向。然而,其内在机制还需进一步完善探索。
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