Designing educational games as a way to self-education and self-improvement of higher education acquires

Natalia Stavnycha, Iryna Kobylyanska
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引用次数: 0

Abstract

The article considers an important aspect of the use of game approaches in higher education in order to promote personal development and self-education of students of higher education. The article proposes the concept of designing educational games as an effective tool for educational motivation, development of critical thinking, creative perception, and creative skills of students of higher education. The authors analyze the role of educational games in the formation of self-learning skills, self-improvement and self-education, providing practical examples and recommendations for developing game scenarios in the educational process. Determine the positive impact of educational games on academic success and readiness of higher education seekers for the challenges of modern society. The purpose of the article is to determine the role of self-education in the professional self-improvement of future specialists, to reveal the factors contributing to self-improvement, to substantiate the relevance and effectiveness of self-education methods. The authors present the possibilities of educational games for self-education by describing the author's educational game "Career Compass". The results of the article can be useful for teachers who are interested in innovative methods of organizing the educational process and supporting the personal growth of students of higher education in higher education.
设计教育游戏,作为高等教育自我教育和自我完善的途径,获得
文章探讨了在高等教育中使用游戏方法以促进高校学生个人发展和自我教育的一个重要方面。文章提出了设计教育游戏的概念,将其作为教育激励、培养高校学生批判性思维、创造性感知和创造性技能的有效工具。作者分析了教育游戏在形成自学能力、自我完善和自我教育方面的作用,提供了在教育过程中开发游戏场景的实际案例和建议。确定教育游戏对求学者学业成功和做好准备迎接现代社会挑战的积极影响。文章的目的是确定自我教育在未来专家的职业自我完善中的作用,揭示促进自我完善的因素,证实自我教育方法的相关性和有效性。作者通过描述自己的教育游戏 "职业指南针",介绍了教育游戏促进自我教育的可能性。文章的成果对那些对创新方法感兴趣的教师很有帮助,这些创新方法可以组织教育过程,支持高校学生的个人成长。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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