https://fizjoterapiapolska.pl/en/article/wirtualna-rzeczywistosc-a-drazek-rownowazny-w-poprawie-chodu-u-dzieci-z-porazeniem-mozgowym-spastycznym-typu-hemiplegicznego-randomizowane-badanie-porownawcze/

Q4 Health Professions
Mohanad M. Madboly, Khaled A. Olama, Hamada E. Ayoub, Doha H. Al-Afify, Doaa Saeed, W. A. Abd El-nabie
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引用次数: 0

Abstract

Background. Virtual reality and balancing beam are widely acknowledged as a highly successful approach for improving balance as well as walking performance among children suffering from hemiplegic cerebral palsy (CP). Purpose. The aim of this study was to compare between the impact of virtual reality and balance beam on walking performance (balance and functional walking capacity) in children with hemiplegic CP. Subjects and methods. A total of seventy-five children with hemiplegic CP, comprising 31 boys and 44 girls, aged between 7 and 11 years of both genders, were included in this study. The participants were allocated randomly into three groups (n = 25), A (control group) and B, C (study groups). All children received designed physical therapy programs based on neurodevelopmental technique, in addition to balance and gait training exercises for control group A, virtual reality training for group B and balance beam training for group C. The treatment program was administered to each group three times weekly for three consecutive months, lasting one hour each session. All children were examined clinically pre- and post-treatment using HUMAC balance and tilt system, and 6- minutes walking test (6mWT) to assess balance, walking functional capacity respectively. Results. There was a significant improvement in balance and 6MWT of three groups post treatment when contrasted with that pretreatment (p < 0.001). Furthermore, group B and C's measured variables showed a substantial improvement over group A's when compared (p < 0.01), while group B and C did not differ significantly (p > 0.05). Conclusions. Virtual reality and balance beam training have an effective influence on the improvement of balance and walking performance.
https://fizjoterapiapolska.pl/en/article/wirtualna-rzeczywistosc-a-drazek-rownowazny-w-poprawie-chodu-u-dzieci-z-porazeniem-mozgowym-spastycznym-typu-hemiplegicznego-randomizowane-badanie-porownawcze/
背景。虚拟现实和平衡木被公认为是一种非常成功的改善偏瘫脑瘫(CP)儿童平衡和行走能力的方法。研究目的本研究旨在比较虚拟现实和平衡木对偏瘫脑瘫儿童行走能力(平衡能力和功能性行走能力)的影响。研究对象和方法。本研究共纳入 75 名患有偏瘫 CP 的儿童,其中包括 31 名男孩和 44 名女孩,男女年龄均为 7 至 11 岁。参与者被随机分配为三组(n = 25),即 A 组(对照组)和 B、C 组(研究组)。所有儿童都接受了根据神经发育技术设计的物理治疗方案,此外,对照组A还接受了平衡和步态训练,B组接受了虚拟现实训练,C组接受了平衡木训练。所有儿童在治疗前和治疗后都接受了临床检查,分别使用 HUMAC 平衡和倾斜系统以及 6 分钟步行测试(6mWT)来评估平衡和步行功能能力。结果。与治疗前相比,三组患者治疗后的平衡能力和 6 分钟步行能力均有明显改善(P < 0.001)。此外,与 A 组相比,B 组和 C 组的测量变量有大幅改善(P < 0.01),而 B 组和 C 组没有明显差异(P > 0.05)。结论虚拟现实技术和平衡木训练对提高平衡能力和行走表现具有有效的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Fizjoterapia Polska
Fizjoterapia Polska Health Professions-Physical Therapy, Sports Therapy and Rehabilitation
CiteScore
0.10
自引率
0.00%
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0
期刊介绍: Quarterly: Polish Journal of Physiotherapy.
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