The effect of short game videos on consumers' willingness to purchase virtual items in games: A moderating effect based on game experience

Hongfei Wu, Ruizhe Gao, Yitong Yin
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Abstract

With the popularity and development of new media, the short video industry has deeply influenced people's daily shopping behavior and entertainment activities. Similarly, with the development of Internet technology, the game industry is attracting more and more attention from game players and consumers. This study explores the impact of short game videos on gamers' willingness to purchase in-game virtual goods according to the SOR theoretical model and the moderating effect of external stimuli such as consumers' differences in game experience and perceived value on their willingness to buy game virtual products. Through a series of literature research and relevant data analysis and processing, this study confirms that some features of short game videos will not have a significant impact on consumers' purchase behavior, but most features will lead consumers to consume games. Features such as Validity and Serviceability, Interactivity, and Sociability are positively correlated with consumers' willingness on consumption, but Influenceability is not significantly correlated with consumers' willingness to buy. In addition, the game experience of consumers has a significant moderating effect, and the perceived value difference also has an important impact on their purchase behavior. The findings from this study can help the new media industry and the gaming industry to grasp the needs of young consumers, represented by university students, and to adjust their marketing strategies more effectively.
游戏短视频对消费者购买游戏中虚拟物品意愿的影响:基于游戏体验的调节效应
随着新媒体的普及和发展,短视频行业已经深深影响了人们的日常购物行为和娱乐活动。同样,随着互联网技术的发展,游戏产业也越来越受到游戏玩家和消费者的关注。本研究根据 SOR 理论模型,探讨游戏短视频对游戏玩家购买游戏内虚拟商品意愿的影响,以及消费者的游戏体验差异和感知价值等外部刺激因素对其购买游戏虚拟产品意愿的调节作用。通过一系列文献研究和相关数据分析处理,本研究证实了游戏短视频的部分特征不会对消费者的购买行为产生显著影响,但大部分特征会引导消费者进行游戏消费。有效性和服务性、互动性、社交性等特征与消费者的消费意愿呈正相关,但影响力与消费者的购买意愿无显著相关。此外,消费者的游戏体验具有显著的调节作用,感知价值差异也对消费者的购买行为有重要影响。本研究的结论有助于新媒体产业和游戏产业把握以大学生为代表的年轻消费者的需求,更有效地调整营销策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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