Enhancing Law Enforcement Training: A Gamified Approach to Detecting Terrorism Financing

Francesco Zola, Lander Segurola, Erin King, Martin Mullins, Raul Orduna
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Abstract

Tools for fighting cyber-criminal activities using new technologies are promoted and deployed every day. However, too often, they are unnecessarily complex and hard to use, requiring deep domain and technical knowledge. These characteristics often limit the engagement of law enforcement and end-users in these technologies that, despite their potential, remain misunderstood. For this reason, in this study, we describe our experience in combining learning and training methods and the potential benefits of gamification to enhance technology transfer and increase adult learning. In fact, in this case, participants are experienced practitioners in professions/industries that are exposed to terrorism financing (such as Law Enforcement Officers, Financial Investigation Officers, private investigators, etc.) We define training activities on different levels for increasing the exchange of information about new trends and criminal modus operandi among and within law enforcement agencies, intensifying cross-border cooperation and supporting efforts to combat and prevent terrorism funding activities. On the other hand, a game (hackathon) is designed to address realistic challenges related to the dark net, crypto assets, new payment systems and dark web marketplaces that could be used for terrorist activities. The entire methodology was evaluated using quizzes, contest results, and engagement metrics. In particular, training events show about 60% of participants complete the 11-week training course, while the Hackathon results, gathered in two pilot studies (Madrid and The Hague), show increasing expertise among the participants (progression in the achieved points on average). At the same time, more than 70% of participants positively evaluate the use of the gamification approach, and more than 85% of them consider the implemented Use Cases suitable for their investigations.
加强执法培训:侦查资助恐怖主义行为的游戏化方法
利用新技术打击网络犯罪活动的工具每天都在推广和部署。然而,这些工具往往过于复杂,难以使用,需要深厚的领域和技术知识。这些特点往往限制了执法部门和最终用户对这些技术的参与,尽管这些技术潜力巨大,但仍被误解。因此,在本研究中,我们介绍了将学习与培训方法相结合的经验,以及游戏化在加强技术转移和提高成人学习能力方面的潜在优势。事实上,在本案例中,参与者都是接触恐怖主义融资的职业/行业(如执法人员、金融调查官、私家侦探等)中经验丰富的从业人员。我们定义了不同层次的培训活动,以加强执法机构之间和内部有关新趋势和犯罪手法的信息交流,加强跨境合作,支持打击和预防恐怖主义融资活动。另一方面,设计了一个游戏(黑客马拉松),以应对与暗网、加密资产、新支付系统和可能被用于恐怖活动的暗网市场有关的现实挑战。使用测验、竞赛结果和参与度指标对整个方法进行了评估。特别是,培训活动显示,约 60% 的参与者完成了为期 11 周的培训课程,而在两项试点研究(马德里和海牙)中收集的黑客马拉松结果显示,参与者的专业知识在不断提高(平均得分在增加)。同时,超过 70% 的参与者对游戏化方法的使用给予了积极评价,超过 85% 的参与者认为所实施的使用案例适合他们的调查。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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