Eduardo Fernández, José Rui Figueira, Jorge Navarro, Efrain Solares
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引用次数: 0
Abstract
There are numerous proposals for Group Decision-Making (GDM) inspired by the ELECTRE multiple criteria decision approach. These proposals capitalize on ELECTRE's resemblance to certain voting systems and its ability to navigate veto situations. However, while ELECTRE-based methods have commendable features for establishing the credibility degree of the predicate “x is collectively considered at least as good as y”, they do not address three relevant issues: (1) the reinforced preference in favor of x exhibited by certain members of the group; (2) the strength of the coalition of Decision-Makers (DMs) who favor y over x; and (3) the effects of preference dependence (complementarity, redundancy, antagonism) among different DMs. This paper addresses group ranking problems within scenarios where a group is under the control of a special powerful actor, called a “Supra-Decision Maker”, or when a group adheres to a predetermined system of rules agreed upon by its members. Unlike other ELECTRE-based methods for GDM, this proposal comprehensively addresses the issues (1), (2) and (3) to determine the credibility degree of the collective outranking predicate. This determination can be utilized to derive a collective ranking or another form of recommendation in GDM. This proposal is expected to excel in a collaborative organizational environment where group members express genuine judgments, devoid of malicious intentions to manipulate collective decisions. Moreover, it has relevance in socially oriented decision-making contexts, especially when government agencies seek to reconcile opinions of diverse stakeholder groups with highly contradictory points of view. In such scenarios, where phenomena such as preference dependence, reinforced preference, and intense disagreement manifest, this proposal could offer valuable insights.
期刊介绍:
The idea underlying the journal, Group Decision and Negotiation, emerges from evolving, unifying approaches to group decision and negotiation processes. These processes are complex and self-organizing involving multiplayer, multicriteria, ill-structured, evolving, dynamic problems. Approaches include (1) computer group decision and negotiation support systems (GDNSS), (2) artificial intelligence and management science, (3) applied game theory, experiment and social choice, and (4) cognitive/behavioral sciences in group decision and negotiation. A number of research studies combine two or more of these fields. The journal provides a publication vehicle for theoretical and empirical research, and real-world applications and case studies. In defining the domain of group decision and negotiation, the term `group'' is interpreted to comprise all multiplayer contexts. Thus, organizational decision support systems providing organization-wide support are included. Group decision and negotiation refers to the whole process or flow of activities relevant to group decision and negotiation, not only to the final choice itself, e.g. scanning, communication and information sharing, problem definition (representation) and evolution, alternative generation and social-emotional interaction. Descriptive, normative and design viewpoints are of interest. Thus, Group Decision and Negotiation deals broadly with relation and coordination in group processes. Areas of application include intraorganizational coordination (as in operations management and integrated design, production, finance, marketing and distribution, e.g. as in new products and global coordination), computer supported collaborative work, labor-management negotiations, interorganizational negotiations, (business, government and nonprofits -- e.g. joint ventures), international (intercultural) negotiations, environmental negotiations, etc. The journal also covers developments of software f or group decision and negotiation.