Effectiveness of a Digital Health Game Intervention on Early Adolescent Smoking Refusal Self-Efficacy.

IF 2.7 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Health Education & Behavior Pub Date : 2024-08-01 Epub Date: 2024-03-18 DOI:10.1177/10901981241237788
Johanna Nyman, Sanna Salanterä, Miko Pasanen, Heidi Parisod
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引用次数: 0

Abstract

Smoking poses a significant threat to adolescent health because of its immediate and long-term detrimental health effects. Smoking refusal self-efficacy predicts smoking behavior in adolescence. In adolescents' health education, digital interventions are potential tools to support smoking refusal self-efficacy. The aim of this two-arm cluster randomized controlled trial was to evaluate the effectiveness of a digital health game intervention compared with a no-intervention control group on smoking refusal self-efficacy in 10- to 13-year-old Finnish early adolescents. The early adolescents (n = 781) were randomized to the control group (n = 394) and the health game intervention group (n = 387). Smoking refusal self-efficacy, sources of smoking and snus refusal self-efficacy, and motivation to decline smoking and snus use in the future were measured at baseline, 2-week postintervention, and 3-month follow-up. Data were analyzed using linear mixed model and Wilcoxon rank-based test for clustered data. According to the results, the intervention group made improvements in sources of smoking and snus refusal self-efficacy between baseline and postintervention, and in sources of snus refusal self-efficacy between baseline and follow-up, compared with the control group. The intervention group showed improvements in smoking refusal self-efficacy among 12-year-olds between baseline and follow-up, and postintervention and follow-up compared with the control group. Similar improvements were also found among those with a smoking friend or a smoking parent between postintervention and follow-up. The results were promising for the use of digital health game interventions to promote early adolescent smoking refusal self-efficacy and preventing smoking experimentation. Further research can evaluate the long-term effects for adolescents.

数字健康游戏干预对青少年早期拒绝吸烟自我效能感的影响。
吸烟对青少年的健康构成重大威胁,因为吸烟会对健康产生直接和长期的不利影响。拒绝吸烟的自我效能可预测青少年的吸烟行为。在青少年健康教育中,数字干预是支持拒绝吸烟自我效能的潜在工具。这项双臂分组随机对照试验旨在评估数字健康游戏干预与无干预对照组相比,对10至13岁芬兰早期青少年拒绝吸烟自我效能的效果。青少年(781 人)被随机分为对照组(394 人)和健康游戏干预组(387 人)。在基线、干预后 2 周和 3 个月的随访中测量了拒绝吸烟的自我效能感、吸烟和拒绝鼻烟的自我效能感来源,以及将来拒绝吸烟和拒绝使用鼻烟的动机。数据采用线性混合模型和基于Wilcoxon秩检验的聚类数据分析。结果显示,与对照组相比,干预组在基线和干预后的吸烟来源和拒绝鼻烟自我效能感方面有所提高,在基线和随访期间的拒绝鼻烟自我效能感方面有所提高。与对照组相比,干预组 12 岁儿童的拒绝吸烟自我效能感在基线和干预后、干预后和随访期间都有所提高。在干预后和随访期间,有吸烟朋友或吸烟父母的儿童也有类似的改善。研究结果表明,使用数字健康游戏干预来提高青少年早期拒绝吸烟的自我效能感和预防尝试吸烟是很有前景的。进一步的研究可以评估对青少年的长期影响。
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来源期刊
Health Education & Behavior
Health Education & Behavior PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH-
CiteScore
8.60
自引率
2.40%
发文量
75
期刊介绍: Health Education & Behavior is the official publication of the Society for Public Health Education (SOPHE). The journal publishes authoritative and practical information on critical health issues for a broad range of professionals interested in understanding factors associated with health behavior and health status, and strategies to improve social and behavioral health. The journal is interested in articles directed toward researchers and/or practitioners in health behavior and health education. Empirical research, case study, program evaluation, literature reviews, and articles discussing theories are regularly published.
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