Light and Delight: Playful Learning as an Ideology and Methodology in Adult Education

Pub Date : 2024-03-08 DOI:10.1177/10451595241237554
Mohammad Ali Heidari-Shahreza
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Abstract

This article, a conceptual and theoretical piece, opens a window on “playful learning” as a philosophy of education and a suite of diverse pedagogical approaches, methods, and techniques. The paper criticizes the serious ambience of adult education with its high levels of instrumentalism and performativity. It argues for playful learning as an ideology and methodology to realize the light (i.e., the true essence) and the delight (i.e., the pleasure) of learning. To this aim, the paper initially provides a feature-based, pedagogical perspective of “play.” Afterward, it defines and defends playful learning, highlighting a wide spectrum of possibilities and affordances within the pedagogy of play. In particular, (digital) game-based learning, gamification, and quest-based learning are touched upon. Additionally, connections are briefly made between playful learning and several teaching paradigms and philosophies in adult education such as student-centered learning, project-based learning, creative pedagogy, positive education, and critical pedagogy. Furthermore, the article puts forth “signature pedagogy” as a theoretical framework to safeguard the implementation of playful learning in adult education. Similarly, the notion of “iplay” (or intelligent play) is introduced to underscore the technological and evolving dimensions of play and playful learning. The paper, finally addresses several areas of concern within “playful adult education.” It touches upon creating a “playful mindset” and “play culture” among educational stakeholders especially teachers and students. Likewise, developing appropriate adult learning “playware” (i.e., playful instructional content) and “playful assessment” are addressed.
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光明与快乐作为成人教育思想和方法的游戏式学习
本文是一篇概念性和理论性文章,为 "游戏式学习 "作为一种教育哲学和一套多样化的教学方法、手段和技巧打开了一扇窗。文章批评了成人教育中工具主义和表演主义色彩浓厚的严肃氛围。它主张将游戏式学习作为一种意识形态和方法论,以实现学习的光明(即真正的本质)和愉悦(即乐趣)。为此,本文首先对 "游戏 "提供了一个基于特征的教学视角。随后,本文对游戏性学习进行了定义和辩护,强调了游戏教学法的广泛可能性和可承受性。其中特别提到了基于(数字)游戏的学习、游戏化和基于任务的学习。此外,文章还简要介绍了游戏性学习与成人教育中的几种教学范式和理念之间的联系,如以学生为中心的学习、基于项目的学习、创造性教学法、积极教育和批判性教学法。此外,文章还提出了 "标志性教学法 "这一理论框架,以保障游戏性学习在成人教育中的实施。同样,文章还引入了 "iplay"(或智能游戏)的概念,以强调游戏和游戏性学习的技术和不断发展的层面。最后,本文讨论了 "游戏化成人教育 "的几个关注领域。它涉及在教育利益相关者(尤其是教师和学生)中创建一种 "游戏心态 "和 "游戏文化"。同样,论文还讨论了开发适当的成人学习 "游戏软件"(即游戏化教学内容)和 "游戏化评 估 "的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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