The Neognostic Myth in Cyberspace

Alexey Pozharov
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Abstract

The subject of the study is the functioning of the neognostic myth in cyberspace. Such aspects of the topic as the relationship between religion and the Internet from a non-instrumental point of view on technology are considered in detail. Digital and network technologies are seen as a modern repository of religious beliefs, and not as tools for proselytizing or proclaiming the good news. With the help of an archaeological approach to technical media, the author proposes to determine the deep times of the digital disclosure of technological mysticism, depending on a specific technical materiality characterized by wireless networks and mobile devices. Currently, there are trends in world culture towards the construction of a syncretic myth, which contains elements of the dying Christian paradigm and trends introduced into it from the outside or emerging again. The categorical apparatus developed in the discourse of postmodern aesthetics makes it possible to apply such methods as phenomenological, discursive, hermeneutic and archetypal analysis to the analysis of visual culture. In the study of visual neognostic myth, the concepts of archetypal models, plots, cliches, the theory of the evolution of symbols, general cultural positions of psychoanalysis and the concept of myth are used. The main conclusions of the study are as follows. Gnostic epistemology underlies the imagination of cyberspace. There is a constant in the history of the West that Eric Davis calls "techno-gnosis." In this regard, cybergnosis would be only the latest incarnation of a profound phenomenon. In the world of cyberculture, technognosis manifests itself in hacker ethics, cyberpunk literature, science fiction films and video games. With the help of an archaeological approach to technical media, the deep moments of the digital are determined, showing that there is a technological mysticism in video games that depends on a specific materiality. The new metamodern perception of the world recognizes not only the possibility of perceiving various logical and irrational paradigms of the world order and gaining knowledge about it, but also gives a positive connotation to pluralism itself, when diversity becomes more desirable than truth, which is characteristic of cyberspace. The novelty of the research lies in the fact that the research is the basis for the formation of a clear conceptual understanding of the phenomenon of the neognostic myth in its visual form (as opposed to verbal) as a dynamic cultural model generated by digital art strategies and implemented today in media culture.
网络空间的新诺斯替神话
本研究的主题是新认识论神话在网络空间中的运作。从技术的非工具性角度详细探讨了宗教与互联网之间的关系。数字和网络技术被视为现代宗教信仰的宝库,而非传教或宣扬福音的工具。借助对技术媒体的考古学研究方法,作者建议根据以无线网络和移动设备为特征的特定技术物质性,确定技术神秘主义的数字化揭示的深层时代。目前,世界文化的发展趋势是构建一个综合神话,其中包含垂死的基督教范式的元素,以及从外部引入或再次兴起的趋势。在后现代美学话语中发展起来的分类装置使得将现象学、话语学、诠释学和原型分析等方法应用于视觉文化分析成为可能。在研究视觉新神话时,使用了原型模式、情节、窠臼、符号演变理论、精神分析的一般文化立场和神话概念等概念。研究的主要结论如下。诺斯替认识论是网络空间想象力的基础。西方历史上有一种不变的现象,埃里克-戴维斯称之为 "技术诊断"。在这方面,网络迷信只是一种深刻现象的最新体现。在网络文化世界中,技术认知症表现为黑客伦理、赛博朋克文学、科幻电影和电子游戏。借助对技术媒体的考古学研究方法,我们确定了数字的深层时刻,表明电子游戏中的技术神秘主义依赖于特定的物质性。新的元现代世界观不仅承认了感知世界秩序的各种逻辑和非理性范式并获得相关知识的可能性,还赋予了多元化本身积极的内涵,当多样性变得比真理更受欢迎时,这正是网络空间的特征。本研究的新颖之处在于,本研究是对新认知神话现象形成清晰概念认识的基础,新认知神话以其视觉形式(而非语言形式)作为一种动态文化模式,由数字艺术策略产生,并在当今媒体文化中得以实施。
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