Development and Evaluation of a Serious Game on Pressure Injury Prevention for the Training of Patient Relatives: A Quasi-Experimental Study

Vildan Çakar, A. Karadağ
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Abstract

In recent years, serious games have been used as an educational method in various fields such as economy, marketing, military, education, and health as a training method. Pressure injuries (PIs) are a significant health problem and clinical quality improvement issue throughout the world. Implementation of prevention strategies has gained importance in all healthcare settings due to the negative effects of PIs. Educating patient relatives on PI prevention is essential. This study aimed to develop a serious game for the training of patient relatives on PI prevention and evaluate the game in terms of knowledge acquisition and its features. The study was carried out as a single-group quasi-experimental pre-test and post-test design in three stages between August 1, 2020-April 30, 2022. In the first stage educational content, knowledge assessment test, and game evaluation questionnaire were prepared. A web-based serious game (PreSore: Pressure Injury Prevention Game) was developed in the second stage. The participants played the game in the third stage, and data was collected. The study sample consisted of patient relatives (n=55). A knowledge assessment test (pre-test, post-test, and re-test) and a game evaluation questionnaire were administered for the data collection. It was determined that there was a significant increase in knowledge scores after the PreSore game implementation ( p < .001). Most of the participants indicated that the information in the game was easy to understand (98.2%), they wanted to share their educational experience with others with the digital game method (96.4%), and they found the game was authentic (94.5%). The study revealed that the PreSore game is a method that could be used to train patient relatives on PI prevention. Integrating the PreSore into daily practice in healthcare institutions and conducting prospective studies are recommended.
开发和评估用于培训病人亲属的预防压伤严肃游戏:准实验研究
近年来,严肃游戏作为一种教育方法被广泛应用于经济、营销、军事、教育和卫生等各个领域的培训方法。压力伤害(PIs)是全世界的一个重大健康问题和临床质量改进问题。由于压力损伤的负面影响,在所有医疗机构中实施预防策略已变得越来越重要。对患者亲属进行预防压迫性休克的教育至关重要。本研究旨在开发一款用于培训患者亲属预防 PI 的严肃游戏,并从知识获取和游戏特点方面对该游戏进行评估。研究采用单组准实验前测和后测设计,在 2020 年 8 月 1 日至 2022 年 4 月 30 日期间分三个阶段进行。第一阶段准备了教学内容、知识评估测试和游戏评估问卷。第二阶段开发了基于网络的严肃游戏(PreSore:压力伤害预防游戏)。参与者在第三阶段进行游戏并收集数据。研究样本包括患者亲属(n=55)。为收集数据,进行了知识评估测试(前测、后测和复测)和游戏评估问卷调查。结果表明,在实施 PreSore 游戏后,知识得分有了显著提高(P < .001)。大多数参与者表示游戏中的信息易于理解(98.2%),他们希望通过数字游戏的方式与他人分享自己的教育经验(96.4%),并且他们认为游戏是真实的(94.5%)。研究表明,PreSore 游戏是一种可用于培训患者亲属预防 PI 的方法。建议将 PreSore 纳入医疗机构的日常实践并开展前瞻性研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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