Developing Instructional Media Android-Based for Building Computational Thinking Skills for High School Students

Diana Murniatiningtyas, I. Nyoman, Sudana Degeng, Nurmida Chaterine Sitompul, E. Setiyawati, Suciati Purwo, Deni Adi Putra
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Abstract

This research aims to develop android-based instructional media to build computational thinking skill for High School students using the ADDIE Model.   Computational thinking is studied in informatics subjects. The development product has gained an expert feasibility assessment and tested on students.  The research instruments are questionnaires and test. Experts include content experts, instructional media experts, and instructional design experts.  Trials to students consist of one-on-one evaluation, small group evaluation and tryout or classroom. The results of the assessment of experts show that the product is very feasible to use as instructional media. Small group evaluation and tryout at classroom shown that the product is categorized as very feasible to be used as multimedia to develop computational thinking.  The effectiveness of product development is measured by pretest and posttest.  The effectiveness test results show a t-test value of -14.162 with a significance level of 0.000 (p value < 0.05), meaning that there is a difference in the average value of the pretest and posttest.  Thus, the use of C-Think as an instructional media is effectively to improve computational thinking skills of high school students.  Highlights: Development Process: Utilizing the ADDIE Model ensures systematic development of instructional media for effective learning outcomes. Expert Evaluation: Expert feasibility assessment validates the quality and appropriateness of the developed instructional media. Effectiveness Testing: Pretest-posttest analysis demonstrates significant improvement in computational thinking skills among high school students using the developed Android-based instructional media. Keywords: Computational Thinking, Informatic Subject, Media Android-Based
开发基于 Android 的教学媒体,培养高中生的计算思维能力
本研究旨在开发基于安卓的教学媒体,利用 ADDIE 模型培养高中生的计算思维能力。 计算思维是信息学学科的研究内容。开发产品已通过专家可行性评估,并在学生中进行了测试。 研究工具为问卷和测试。专家包括内容专家、教学媒体专家和教学设计专家。 对学生的测试包括一对一评估、小组评估和试用或课堂测试。专家评估结果表明,将该产品用作教学媒体非常可行。小组评价和课堂试用表明,该产品被归类为非常可行,可用作培养计算思维的多媒体。 产品开发的有效性通过前测和后测进行测量。 效果检验结果显示,t 检验值为-14.162,显著性水平为 0.000(p 值小于 0.05),这意味着前测和后测的平均值存在差异。 因此,使用 C-Think 作为教学媒体能有效提高高中生的计算思维能力。 亮点 开发过程:利用 ADDIE 模型确保教学媒体的系统开发,以取得有效的学习成果。 专家评估:专家可行性评估验证了所开发教学媒体的质量和适当性。 效果测试:前测-后测分析表明,使用所开发的基于安卓系统的教学媒体,高中生的计算思维能力有了显著提高。 关键词:计算思维计算思维 信息学科 基于安卓的媒体
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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