Therapist perspectives on telehealth-based virtual reality exposure therapy

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Triton Ong, Julia Ivanova, Hiral Soni, Hattie Wilczewski, Janelle Barrera, Mollie Cummins, Brandon M. Welch, Brian E. Bunnell
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Abstract

Virtual reality (VR) can enhance mental health care. In particular, the effectiveness of VR-based exposure therapy (VRET) has been well-demonstrated for treatment of anxiety disorders. However, most applications of VRET remain localized to clinic spaces. We aimed to explore mental health therapists’ perceptions of telehealth-based VRET (tele-VRET) by conducting semi-structured, qualitative interviews with 18 telemental health therapists between October and December 2022. Interview topics included telehealth experiences, exposure therapy over telehealth, previous experiences with VR, and perspectives on tele-VRET. Therapists described how telehealth reduced barriers (88.9%, 16/18), enhanced therapy (61.1%, 11/18), and improved access to clients (38.9%, 7/18), but entailed problems with technology (61.1%, 11/18), uncontrolled settings (55.6%, 10/18), and communication difficulties (50%, 9/18). Therapists adapted exposure therapy to telehealth by using online resources (66.7%, 12/18), preparing client expectations (55.6%, 10/18), and adjusting workflows (27.8%, 5/18). Most therapists had used VR before (72.2%, 13/18) and had positive impressions of VR (55.6%, 10/18), but none had used VR clinically. In response to tele-VRET, therapists requested interactive session activities (77.8%, 14/18) and customizable interventions components (55.6%, 10/18). Concerns about tele-VRET included risks with certain clients (77.8%, 14/18), costs (50%, 9/18), side effects and privacy (22.2%, 4/18), and inappropriateness for specific forms of exposure therapy (16.7%, 3/18). These results reveal how combining telehealth and VRET may expand therapeutic options for mental healthcare providers and can help inform collaborative development of immersive health technologies.

Abstract Image

治疗师对基于远程医疗的虚拟现实暴露疗法的看法
虚拟现实(VR)可以改善心理健康护理。特别是,基于虚拟现实的暴露疗法(VRET)在治疗焦虑症方面的有效性已得到充分证明。然而,VRET 的大多数应用仍局限于诊所空间。我们在 2022 年 10 月至 12 月期间对 18 名心理健康治疗师进行了半结构化定性访谈,旨在探讨心理健康治疗师对基于远程医疗的 VRET(远程 VRET)的看法。访谈主题包括远程医疗经验、远程医疗暴露疗法、以前的 VR 经验以及对远程 VRET 的看法。治疗师描述了远程医疗如何减少障碍(88.9%,16/18)、增强治疗效果(61.1%,11/18)和改善与客户的接触(38.9%,7/18),但也带来了技术问题(61.1%,11/18)、不受控制的环境(55.6%,10/18)和沟通困难(50%,9/18)。治疗师通过使用在线资源(66.7%,12/18)、准备客户期望(55.6%,10/18)和调整工作流程(27.8%,5/18),使暴露疗法适应远程医疗。大多数治疗师以前使用过虚拟现实技术(72.2%,13/18),并对虚拟现实技术有积极的印象(55.6%,10/18),但没有人在临床上使用过虚拟现实技术。针对远程 VRET,治疗师们要求开展互动会话活动(77.8%,14/18)和定制干预组件(55.6%,10/18)。对远程 VRET 的担忧包括某些客户的风险(77.8%,14/18)、成本(50%,9/18)、副作用和隐私(22.2%,4/18),以及不适合特定形式的暴露疗法(16.7%,3/18)。这些结果揭示了远程医疗与 VRET 的结合如何为心理保健提供者扩大治疗选择,并有助于为沉浸式健康技术的合作开发提供信息。
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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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